MantisBT - Cheat Engine
|View Issue Details|
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0000434||Cheat Engine||(No Category)||public||2016-02-21 13:13||2016-02-23 02:20|
|Assigned To||Dark Byte|
|Platform||x64||OS||Windows 7 x64||OS Version||SP1|
|Summary||0000434: TTreeNodes.GetNodeFromIndex: Consistency error - count too big|
|Description||I had a reversed structure open in the structure dissect window, with a lot of child structures open (these were a mix of reversed and auto-created structures).|
Then, I figured CE would close all of them up so I selected the same structure from the Structure menu.
That's when the error popped.
Please note that I have both cleanup boxed checked (see attached screenshot).
Thanks for fixing!
|Steps To Reproduce||Start CE and attach to process.|
Make sure your structure cleanup settings are the same as mine (see attached screenshot).
Open up the Structure dissect window, put in and address and select a reversed structure.
Open up about 20 pointers (make sure some a reversed, some are auto-generated - just to be sure) and leave them all open.
Select the currently selected structure from the 'Structure' menu again (yes, even if it's selected).
The error should pop immediately.
Note: Expect CE to go zombie (you will need to end task via task manager).
|Tags||No tags attached.|
|Attached Files|| screenshots.zip (22,590) 2016-02-21 13:13|
|2016-02-21 13:13||Csimbi||New Issue|
|2016-02-21 13:13||Csimbi||File Added: screenshots.zip|
|2016-02-21 13:14||Csimbi||Note Added: 0000937|
|2016-02-22 13:09||Dark Byte||Assigned To||=> Dark Byte|
|2016-02-22 13:09||Dark Byte||Status||new => acknowledged|
|2016-02-23 02:20||Dark Byte||Note Added: 0000939|
|2016-02-23 02:20||Dark Byte||Status||acknowledged => resolved|
|2016-02-23 02:20||Dark Byte||Resolution||open => fixed|
|2016-06-05 15:18||Jptnuc||Issue cloned: 0000468|