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is there a way for ssd friendly and partial ramdisk searches

 
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handlingcfg
How do I cheat?
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Joined: 01 Sep 2019
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PostPosted: Wed May 20, 2026 10:44 am    Post subject: is there a way for ssd friendly and partial ramdisk searches Reply with quote

hello,

modern games uses a lot of ram and sometimes, just searching takes too much time for some extreme cases.

example, in ghost recon windlands, some datas written to byte pointers with encryption, so i need to search unknown initial value and all the bytes.
when i do this, 50-100 gb data written for the search and it takes 5-10 minutes for consecutive searches.

what i want to do is, ram based partial searches and filter them with not changed searches.

ammo type datas are not changing without firing, so, in theory ce can search first 1 gb block, store that results completely in ram, after few seconds of consecutive "not changed" next searches, total size would be significally smaller, after filtered results, second 1 gb block and others would filtered and combined to main search with same style .

this kind of searches would decrease total time for searches too (only for stable numbers)
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Csimbi
I post too much
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Joined: 14 Jul 2007
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PostPosted: Wed May 20, 2026 1:33 pm    Post subject: Reply with quote

The consecutive scans are actually quite fast for me - I have a 2TB SATA 3 SSD.
The problem is, CE creates three copies during the first scan.
So, when you would find 25GBytes worth or results, CE will copy that twice.
I made a suggestion on making that smarter and use only 1 copy (and hence save time and storage space), and that recommendation was not implemented yet.
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Dark Byte
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Joined: 09 May 2003
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Location: The netherlands

PostPosted: Wed May 20, 2026 2:07 pm    Post subject: Reply with quote

check the checkbox for active memory only and click the red cross next to it.
Go to the game, access the value once, and then scan. This will make it so the scan only scans memory that has been accessed recently

and make sure mem_mapped is disabled (unless you've targeted an emulator)

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