The lower 4 bytes seems to be the value as a simple integer.
If changing that 4-byte value by any amount (even just 1) crashes the game, I'd guess the game performs an integrity check using redundant values that fails (e.g. another value stored w/ an xor key). Maybe you can look at data around that address and figure it out. Looking around instructions that accesses that address will tell you the answer (if you can read assembly), but the relevant instructions might be far away. _________________
I don't know where I'm going, but I'll figure it out when I get there.
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