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how can I convert cheat engine cheat to action replay code?

 
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bshi02
Newbie cheater
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Joined: 08 Apr 2020
Posts: 15

PostPosted: Tue Oct 29, 2024 6:35 pm    Post subject: how can I convert cheat engine cheat to action replay code? Reply with quote

hello.
I just have found a cheat for langrisser 5 saturn version which prevent
it from forcibly closing scenario 33 if it reaches 20 turn (SSFa.exe+55DBF79 value 0).
But It only compatible with SSF_012_beta_R4 emulator.So I really want to convert this cheat engine address to a form of action replay code in order to use it in the real sega saturn console.
Is there any tutorial to convert cheat engine code to action replay code?
Any reply would be appreciated.
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LeFiXER
Grandmaster Cheater Supreme
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Joined: 02 Sep 2011
Posts: 1065
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PostPosted: Wed Oct 30, 2024 7:12 am    Post subject: Reply with quote

You will have to do quite a bit of trial and error to find a reliable address, but you can create them by using the following information:

SEGA Saturn Action Replay codes use the format: 0x3AAAAA VV where:
0x3A is the code prefix for RAM modification.
AAAAA represents the memory address in hexadecimal.
VV is the value you want to force into that address.
Example:
If you found that 0x060FF1 controls the player’s health, and you want it set to 99, the code would be 0x3A060FF1 63.

As per your information:
The base address of the SSFa.exe module (let's for the sake of brevity assume it is 0x400000). + 0x55DBF79 the address would be 0x59DBF79. This would technically make the Action Replay code this:
Code:

0x3A59DBF79 0
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bshi02
Newbie cheater
Reputation: 0

Joined: 08 Apr 2020
Posts: 15

PostPosted: Fri Dec 06, 2024 9:38 pm    Post subject: Reply with quote

LeFiXER wrote:
You will have to do quite a bit of trial and error to find a reliable address, but you can create them by using the following information:

SEGA Saturn Action Replay codes use the format: 0x3AAAAA VV where:
0x3A is the code prefix for RAM modification.
AAAAA represents the memory address in hexadecimal.
VV is the value you want to force into that address.
Example:
If you found that 0x060FF1 controls the player’s health, and you want it set to 99, the code would be 0x3A060FF1 63.

As per your information:
The base address of the SSFa.exe module (let's for the sake of brevity assume it is 0x400000). + 0x55DBF79 the address would be 0x59DBF79. This would technically make the Action Replay code this:
Code:

0x3A59DBF79 0

Thank you very much for reply.
By the way, I finally found out working action replay code for this address.

Master Code
F6000914 C305
B6000B00 0A00

preventing closing any scenario if it reaches 20 turn
3604DA39 0000
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