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Xx XoTiC V1 xX Cheater
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Joined: 03 Aug 2012 Posts: 43
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Posted: Fri Oct 25, 2024 9:31 pm Post subject: NPC Control Any Game? Yes. But Complex. [Experience] |
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So, I figured I would rewrite this better & include better examples of games, although a few on here are okay as is. I'm going to strip some gifs & come back to it, I did not continue with my examples so I think some new ones are due. Shows different games using NPCs from characters, to cars, to objects, to NPC weapons, also some noclip showcases.
Since I was young, using unplayable characters, weapons, or cars have always been an interest of mine. Even objects for the amusement. I even wanted to explore out of bounds, which I now make my own noclip hacks & have been for the past eleven years. I learned a long time ago that unfortunately no game is universal, & when you get down to the very nitty gritty of this? That's when it really starts requiring some talent to do it. Of course without any knowledge on Cheat Engine or skill building it's not useful on it's own. How do you know if you have what it takes?
Well, you test the waters over the years & then come to a conclusion if you do or not. It kind of will just hit you all the time when you analyze data. I didn't realize I did till some years later I took a look at all the games at the time I did, & thought "man, I gotta have what it takes. Most of these games there's not even any NPC hacks, & I did them myself." [was about 800, more than 75% of those don't have any NPC hacks still to this day, I'm now over 2000 & counting which would put it closer to 90%. I check only after I do the work myself.]
The simplest I would say for this is select screen hacking, the basic ones at least, as these can get complex in coding as well. The basic ones are 0 1 2 3 4 5 6 7 etc in order, often times this has not been the case for me though. & even if they are I've ran into basic ones that then turn very complex where you need to reprogram to even USE NPC related content. Again another good example of how it's just impossible to find a universal way to control NPCs. I accepted that pretty early into my journey on this even though I didn't want to. Reprogramming is also different per game. I'll go into tiers of easiest to hardest methods down below.
The reason why I say talent though is when you start up a new game [whichever game], you are greeted with it's engine & code. Now, two games can HAVE the same engine but it does not mean the coding will be, it's never that way really anyways. For here what you learn from one game will not work for the next one. That's the beauty of it. This is not anything basic like health or ammo, do NOT go in thinking that if you decide to test the waters yourself what you can do. When I first did all this I made that mistake thinking it's simple. When you're doing it all yourself & there is no codes out there to help you the simplicity fades. Those codes can't help you understand how the next game will work as they're for that specific game.
It's like a book, & there are no words to read. No hints. No nothing. To achieve NPC content varies each game, so if you weren't a developer for the game working with the NPCs & player character? There are no leads, unless you check if there's codes online. Reminder though that only a SMALL CHUNK of games have been NPC hacked. Not even a quarter. There are thousands & thousands of games. That number is only increasing.
These are the tiers:
File Editing - The simplest form of hacking NPCs. Though it can get tricky at times, it doesn't get anywhere near as frustrating, flexible, & complex as the next tiers can get.
Select Screen Hacking - A step up from file editing but still can be simple at times. However, from experienece this is often not going to be the case. At this point you're officially dealing with realtime memory, which while more flexible is also more prone to causing crashes, glitches, things like that.
Loader Hacking - A significant step up from select screen hacking, this hack can load whatever is in the loader list. So if the developers have NPCs in this loader list, even cut content, with the playable characters? They can possibly be loaded in. More flexible than select screen hacking, but there are limits too. Very complex to find, & it changes with an endless amount of other data changing with it. It is a loader after all. Your chances of crashes & glitches increase dramatically.
In-Game - This is the method that has absolutely no limits. However, it is also the most complex to do, being very extreme at that. One can change instantly to whatever & do whatever they want, control NPCs even. This is also where it starts becoming severely not universal per game, & where limits are tested what one can do. Crashes & glitches are at critical chances.
Promoting isn't allowed on here so no YouTube channel but, I did create one the start of this year. If you find it, you'll know. I called out a plagiarizer on there yesterday who posted me stealing my & others hard work discrediting me & what I said about it, then passing it off as his own. I Included images of my old CE tutorial I stripped [same reason as well] logged in. So it has my profile on it. I was giving out NPC hacks often for free but a few wanted to ruin it, always someone isn't there? Now I see why many hackers & modders don't share... Especially not free.
Didn't get far really, kinda funny they realized how much they screwed themselves. I also had one try to blame me cause I took down CTs, data, & not releasing info for every game to get their sticky fingers on it, as if I'm gonna keep letting myself be leeched off of. Some nerve. Anyways, what started my NPC hacking journey was with some games way back when I wanted to play as some enemies & traffic cars, but was not able to. This isn't anything but my experience on it. I can't really give a tutorial anyways, as it wouldn't help you for the next game at all.
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_________________
Learning as I go.
Last edited by Xx XoTiC V1 xX on Wed Oct 29, 2025 12:14 am; edited 16 times in total |
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Xx XoTiC V1 xX Cheater
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Joined: 03 Aug 2012 Posts: 43
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Posted: Mon Oct 28, 2024 2:20 am Post subject: |
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Weapon swapping showcases for a couple games with one character swap, I'll probably add more weapon showcase swapping, along with noclip showcases. Also you can see some glitches going on with the weapon swaps. Black Ops the mounted LMG you use in story mode has no model when selected as a weapon. It'll use whatever the previous weapon you used for a placeholder.
Dynamite Cop the invisible weapons can be fixed, I however just let the quick method happen. If I get hit, I drop the weapon & the model gets fixed. It can still be used even if it's invisibile, so not a bother really.
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_________________
Learning as I go.
Last edited by Xx XoTiC V1 xX on Wed Sep 24, 2025 10:21 am; edited 3 times in total |
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Xx XoTiC V1 xX Cheater
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Joined: 03 Aug 2012 Posts: 43
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Posted: Tue Nov 12, 2024 7:54 am Post subject: |
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More. Full 3D & actually one of my childhood games, Incoming. I'm playing it on a DC emu, but I do have it for PC, just hard to get running on modern tech. So, I have learned over the years from games everything may be seperated. I mean like all the way down to textures, shadows for the models & stuff.
This game has an arcade mode, you can play as like six? Of the alien aircrafts. Three marine. There are TONS of craft unplayable they didn't make playable that are in the campaign & arcade. Two unplayables I showcased are the big alien bomber & alien hovercraft tank (rectangle shaped). This is one of the more complex games.
Super Smash Bros is another but it's tricky, & even then the NPCS like Goombas, Mites etc & big bosses like Rayquaza/Taboo are nooot gonna be there, different method. Master Hand Giga Bowser the Fighting Wireframes sure but they're like a level above right with the player characters because Nintendo made it that way so it's not that difficult of a swap. There's like tons of mods for SB so I'm sure someone has done it already for the public, I know for the big bosses someone did.
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_________________
Learning as I go.
Last edited by Xx XoTiC V1 xX on Fri Jan 03, 2025 2:14 pm; edited 2 times in total |
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Xx XoTiC V1 xX Cheater
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Posted: Mon Nov 18, 2024 1:28 pm Post subject: |
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Showing more, Timesplitters FP being an example, a childhood favorite game of mine. Someone got on here STOLE my screen pic & info on how to swap for that game on my old tut post, made a wiki page not crediting me finding all of it. (Please don't do that, if you do, credit ME.) That's a part of why I removed ALL my tuts I was nice to give out from doing character swapping, weapon swapping... & refuse to do any for now.
I was still a teen when I did that (14) so it wasn't refined, but it seemed like a brought up question with no exact answer so helping what I could based on experience is what I did. & it taking a LONG time to achieve, had no clue about memory really. It still takes a long time sadly. I didn't really realize just how advanced, but it did help my journey.
That old tutorial is at 38K views (wild). All important info is pretty much gone. Those that had work stolen & not credited understand & I'm sure those who haven't would too. It can ruin things.
Here's a swap glitch example in Driver 2, where the car model is unindentifiable until you hit something. I don't know the exact reason why these happen in games but they do. That's just what can come with this til it's solved. Driver 1 has unplayable cars, method is same.
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_________________
Learning as I go.
Last edited by Xx XoTiC V1 xX on Fri Jan 03, 2025 2:26 pm; edited 6 times in total |
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Xx XoTiC V1 xX Cheater
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Joined: 03 Aug 2012 Posts: 43
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Posted: Mon Nov 25, 2024 11:32 am Post subject: |
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Here's more. Desert Tank arcade, the first Need for Speed & Blue Forest Story. Ranges from spawning to swapping. You can tell in Need for Speed that the cars are definitely not meant to be played besides the beginning car the Ferrari, the traffic cars have lower quality. Much so their wheels don't even move. All these games are in the mid 90s & developers had different ways to optimize for game systems & of course, PCs which is a thing they still do but we're not as limited like we used to be now.
Also the color of the traffic car changes when a new one spawns in, it triggers a change flag. The change can be fixed but personally it doesn't really bother me.
Desert Tank arcade for the Model 2 there's not too much to talk about, I'm spawning in as unplayable enemy tanks. It's a fun game even though you only get one tank to really play as. & it's short.
Blue Forest Story I haven't gotten into much of yet, some recommend the game some don't. Having the availability to all characters would certainly add to it for me so we'll see how everything adds up in total. Desert Tank is one game that has never been done. I
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_________________
Learning as I go.
Last edited by Xx XoTiC V1 xX on Wed Sep 24, 2025 10:59 am; edited 4 times in total |
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Xx XoTiC V1 xX Cheater
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Joined: 03 Aug 2012 Posts: 43
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Posted: Fri Dec 13, 2024 3:41 am Post subject: |
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I forgot to post, busy & sidetracked. Mainly more 3D games. For PS1, I've got Gran Turismo 1, Gran Turismo 2 & Auto Destruct. All three have some funny cool vehicle models I like using at times. GT 2 I'm swapping to the opponent cars. Auto Destruct is another example of having traffic cars that have no movable wheels. The models are a bit lower quality overall, but they still have a good amount of detail intact including reflections of windshields.
It's common to experiece it in this era but mainly fifth gen consoles, Need for Speed HS is one PS1 game where they did add fully functional wheel models to traffic, I guess the devs were better understanding of the hardware & limitations by then. You can see my players wheels still for some cars, that can be fixed but that's considered small to me & small things like that don't really bother me. I might still fix it though.
Next is Final Fantasy II for Bandai Wonderswan, playing as an NPC. Final is Timestalkers for the Sega Dreamcast, it's an RPG game. Some like it some not, I'm usually not very picky. Anyways I swapped to an NPC enemy, which you can have on your team & battle with, use attacks, but you can't play as them outside battle. I haven't bothered to fix the texture colors yet but it's okay for now. Also the shadow doesn't appear. For NPCS the shadow is a circle.
As you can see, it isn't true you have to reload a game to swap models. Every game you can swap models, animations & all on the fly. Obviously weapons items, & armor too. I do have a few games where I did only do loading methods out of laziness other than GT1. I'll showcase some.
I think I'll showcase from all consoles & most handhelds available on PC then do a grand finale of some more much bigger games. I just hope by the end of this it makes others intrigued & wanna learn a bit about advanced stuff like this. It's like I stated & can't state enough, pretty euphoric & rewarding.
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_________________
Learning as I go.
Last edited by Xx XoTiC V1 xX on Fri Jan 03, 2025 2:24 pm; edited 3 times in total |
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Xx XoTiC V1 xX Cheater
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Posted: Thu Dec 19, 2024 10:29 pm Post subject: NoClip Demos |
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I think I'll throw a little section in here of games I've done noclip in, another fun cheat in my tables. I'm always interested in out of bounds for games, there can be tons of stuff out of sight, even if not it's just interesting to explore & enjoy. Sometimes scary or funny imo. To achieve it is almost on par with difficulty to swapping. It's not a teleport cheat though those can work to get past barriers, which is modifying coordinates nothing more. But out of bounds areas can have hardly any collision. Or at the very least unpredictable, some areas might be okay others no.
To solve this, is a fly hack. There's info out there on this, at least to lead you the right direction. Some games have flags that determine if your player or an object is on the ground, which is a fantastic workaround falling through out of bounds.
Showcases here are Timesplitters Future Perfect (Original Xbox, XEMU), Gran Turismo 3 (PS2, PCSX2), & Metropolis Street Racer (Sega Dreamcast, Redream). Perfect for exploration, big areas & stuff out of bounds you would've never seen originally. Also on my favorite level for TSFP, haunted mansion. Baseball bats, shotguns, flamethrowers revolvers, all at your need to kill some zombies ghosts & carrion worms
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_________________
Learning as I go.
Last edited by Xx XoTiC V1 xX on Thu Jan 02, 2025 2:32 pm; edited 1 time in total |
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Xx XoTiC V1 xX Cheater
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Joined: 03 Aug 2012 Posts: 43
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Posted: Thu Jan 02, 2025 2:29 pm Post subject: |
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Happy New Year's & belated happy holidays. Been pretty busy with life stuff, but got some more showcases to drop. We've got PS2, Dreamcast & PSP. The hardest of these was most definitely Midnight Club, Grandia II & Arc the Lad. I suppose I can give a little info on MC.
So, all Midnight Club series use vp_ strings to load cars. However this is just a loading method, & I'm 100% there's an address too that holds all playable car values you could use as well, again they're just loading methods. String method is okay for swapping to traffic cars in MC I which needs tinker to work properly, but II & III requires on the fly swapping for proper traffic car control. In III you try the string method it'll crash for traffic cars.
It goes like this though, so the playable taxi in MC I would be like vp_taxi, or the low rider would be vp_lowriderclassb. vp_ is player data. Traffic cars use va_ & would be something like va_compact va_accord or va_suvlarge for examples. At least for I-III, I don't have too much experience on LA right now.
Anyways, for Grandia II, you can see I cloned player character with an NPC. Disgaea & Arc the Lad Twilight of Spirits I'm swapping my character to NPCs complete with whatever animations they come with (guy sitting on air like it's a chair is pretty funny, the save game orb is interesting as well but like I said, you find the data for objects you can swap to it.)
Also Disgaea AoD someone already made a swap, but it was for in battles, I found a forum on it through gameFAQs site. Makes sense because besides battles, you only play as one main character. Out of battle data is usually not paired with in battle. One playable = static data usually & that takes difficulty way higher. Anyways, I got some more showcases coming. There's so many games with so many cool unplayable cars & characters I can't cover them all on here.
I might just make a YouTube channel & do unplayable character & car showcasings. It's an interesting & brought up enough topic. Also going to go through & organize these posts, try to shorten things up as best as I can.
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