Posted: Thu Feb 01, 2024 9:19 am Post subject: What am I looking at?
At first I thought this needed to be a pointer type scan but after a few scans over the days and not being able to find a reliable pointer I'm questioning if this can even be done? I mean I think it should because I've found a reliable way to find the values without using CE's search function, just haven't found a static base address using pointer scans. This is basically my step by step process of how I find the values:
Step 1: Go into advanced option to see the saved code I'm using to find the values I'm looking for.
Step 2: Find out what addresses access this code.
Step 3: Find the values I'm looking for. (100 HP = 0x4F88 or 20360)
Step 4: Restart/reopen the game but now the values are stored in a different location but I am still able to find them by finding what accesses the code I saved.
*the pointer scan results are no longer showing values that equal what I'm looking for.
Step 5: I've restarted the game again and the values are again stored at a different location. The pointerscan results all show [-] or random numbers.
Can anyone help me see what I'm looking at? I'm not sure anymore. Basically, what I want to be able to do is find a way for me to edit these values without having to dig around in the memory and matching on screen values to whatever (x*32+0x4308)(x=on screen value) equals. I forgot to take screens of the pointerscans of all instances but they didn't match from one instance to the next anyway.
Update: Got my answer using an autoassembler script with aobscans
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