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Partial Pointer Scan for entitylist?

 
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purplefox
How do I cheat?
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Joined: 08 Jan 2024
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PostPosted: Thu Jan 11, 2024 4:00 pm    Post subject: Partial Pointer Scan for entitylist? Reply with quote

If I understand - so pointer scanning can be used to find the entitylist. However, if the path to the entity differs at all it gets removed from the rescan.

Isn't this is a problem when you reload the game or map and the entity pointer gets loaded into a different array position than the last scan?

Lets say the path to health is base + 4 + F8. You reload the game, rescan and now its base + 8 + F8 to a mobs health, so you wont see either of those paths listed even though its the one you want. How can you have CE allow like 1 offset(representing the index) to differ between scans?
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