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Timed Break and Trace

 
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Game Hacking Dojo
Expert Cheater
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Joined: 17 Sep 2023
Posts: 115

PostPosted: Tue Dec 05, 2023 1:42 pm    Post subject: Timed Break and Trace Reply with quote

Is there a way I could set the start condition for a break and trace operation to be time-based?

If it is impossible, I just found a new feature to add to the new release.
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Dark Byte
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Joined: 09 May 2003
Posts: 25377
Location: The netherlands

PostPosted: Tue Dec 05, 2023 2:45 pm    Post subject: Reply with quote

what do you mean with time-based ?
every time the second pointer is between 10 and 20 ?
after 10 seconds of setting the breakpoint ?

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Game Hacking Dojo
Expert Cheater
Reputation: 1

Joined: 17 Sep 2023
Posts: 115

PostPosted: Tue Dec 05, 2023 3:23 pm    Post subject: Reply with quote

There's a function that is accessed for multiple reasons and I want to break at it at a specific moment, so the tree of code I want to find gets triggered. Otherwise, the flow goes somewhere else.

The tree of code I'm looking for is only triggered when the game is running (not in a pause menu) and only when aiming (pausing the process isn't very reliable since aiming is by hold not toggle). So, the game has to be running while I'm in control when the trace has to start. Otherwise, I presumably miss it.

My idea is to time the tracer to start after 5 seconds. Then, I could go to the game and aim waiting for the tracer to start.
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