sgsgwv$6263 Advanced Cheater
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Joined: 05 Aug 2020 Posts: 82
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Posted: Sun Nov 12, 2023 11:37 pm Post subject: Finding coordinates that are distributed across multiple add |
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Hi, in several games, I have seen that the coordinates of player are distributed across multiple addresses that are close by. It seems that the games sets the coordinate of the player to the value given in a cerwtin address of that address pool(for a lack of a better word). So if you maanage to find these addresses and if you lock one of them, the character can still move but at a certain time it teleports back to the position that is stored in the locked address. When you backtrace these addresses, you will find that the address copies the values from another address and that address copies the value from another address. And all these addresses are in the same region of memory. How does game decide which address to set the position to? And so does that mean that there is no actual single address for x or y or z coord? How do you create teleport hacks in these situations? If you still dont understand, try to find player coordinates in gta 5, or Fifa etc.
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