Posted: Sun May 21, 2023 8:58 am Post subject: bug with infinite health function
hello, I'm new to this business ... please tell me how to fix the following situation: I created a trainer for infinite health, and it freezes the health of both the player and enemies
Find out what addresses access the instruction. Add the address which displays your player health to group one. Everything else to group two. Scan for commonalities, set max level to 0 and scan. You'll want to select the correct register based on the instruction. Example: movss [rcx+10],xmm0 in this case you would select rcx.
Look in the window for a column that shows unique values. Maybe the value for players will be 1 and 0 for enemies. Once you have located that information you can use compare logic.
Code:
...
cmp dword ptr [rcx+offset],1
jne code
// instructions that affect player here.
code:
...
Sorry for any typos. I'm using my phone and I hope I've explained well.
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