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Break on entry, edit, and continue with debugger detach

 
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Dark Byte
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PostPosted: Wed May 17, 2023 9:37 am    Post subject: Break on entry, edit, and continue with debugger detach Reply with quote

Here's a simple script if you wish to launch a game and edit some code before it launches

Code:

function debugger_onBreakpoint()
  print("target launched and paused at entry point")

  print("doing stuff")

  pause()

  createTimer(1000,function()
    debugger_onBreakpoint=nil
    print("detaching debugger")
    openProcess(getOpenedProcessID())
    unpause()
  end)


  return nil
end
--don't freak out, you can change it afterwards (in 7.5)
s=getSettings()
s['Use Windows Debugger']='1'
s['Use VEH Debugger']='0'
s['Use Kernel Debugger']='0'
s['Use DBVM Debugger']='0'

reloadSettingsFromRegistry()

createProcess([[<path to game exe>]],'',true,true)


You can also use this with launchers.
Just add a Debugger field to HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows NT\CurrentVersion\Image File Execution Options\<exename> and make it point to your CE exe
tip: printf(readStringLocal(executeCodeLocalEx('GetCommandLineA',0),512) ) to see extra parameters needed that the launcher provided

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