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Bricked-Wall How do I cheat? Reputation: 0
Joined: 30 Mar 2023 Posts: 6
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Posted: Thu Mar 30, 2023 2:44 pm Post subject: Lua discord webhook inegration |
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So, I'm trying to send a message through a discord webhook using lua in cheat engine.
Problem is, this script always generates the error "Failed to send message: Could not connect to server. ". If anyone can help with this, that would be much appreciated!
PS: I have all the external librarires required downloaded but its just not going through.
Code: |
-- Define the Discord webhook URL
local webhook_url = "(Redacted to avoid spammers)"
-- Define the message to send
local message = {
content = "Hello from Lua!",
username = "Lua Bot",
avatar_url = "https://lua.org/images/lua-logo.png"
}
-- Encode the message as JSON
local json = require("json") -- Assuming you have a separate json.lua file
local message_json = json.encode(message)
-- Send the message to the webhook URL
local response_body = {}
local result, response_code = getInternet().postURL(webhook_url, message_json, {
["Content-Type"] = "application/json",
["Content-Length"] = tostring(#message_json)
}, response_body)
-- Check if the request was successful
if result and response_code and response_code == 204 then
print("Message sent successfully!")
elseif not response_code then
print("Failed to send message: Could not connect to server.")
else
print("Failed to send message:")
print(" Response code: " .. tostring(response_code))
print(" Response body:")
print(table.concat(response_body))
end
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Dark Byte Site Admin Reputation: 457
Joined: 09 May 2003 Posts: 25262 Location: The netherlands
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Posted: Thu Mar 30, 2023 3:41 pm Post subject: |
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postURL only takes the url and the encoded data, and it only returns the data, no response codes or whatever
(let me guess, chatGPT? )
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AylinCE Grandmaster Cheater Supreme Reputation: 31
Joined: 16 Feb 2017 Posts: 1234
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Posted: Thu Mar 30, 2023 3:44 pm Post subject: |
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This is like a dream..
Code: | local response_body = {}
local result, response_code = getInternet().postURL(webhook_url, message_json, {
["Content-Type"] = "application/json",
["Content-Length"] = tostring(#message_json)
}, response_body) |
The facts are;
The platform you're trying to post on provides a "Login" requirement. It also does not allow "Spam" entries, account security policy is high. So remote access is a dream.
Finally; You never made any reference to "php" in your code. Take this into account.
And my advice is to choose a platform that is free and does not require login (Or you can chat with your own site php code).
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Bricked-Wall How do I cheat? Reputation: 0
Joined: 30 Mar 2023 Posts: 6
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Posted: Thu Mar 30, 2023 4:37 pm Post subject: Lua discord webhook inegration C code |
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Dark Byte wrote: | postURL only takes the url and the encoded data, and it only returns the data, no response codes or whatever
(let me guess, chatGPT? ) |
I see and yeah, gpt.
I'm wondering, if that won't work, would something like this be possible?
Code: | {$c}
#include <stdio.h>
#include <stdlib.h>
#include <curl/curl.h>
int main() {
CURL *curl;
CURLcode res;
char *webhook_url = "Webhook here";
char *message = "{\"content\": \"Webhook confirmation.\"}";
curl = curl_easy_init();
if (curl) {
curl_easy_setopt(curl, CURLOPT_URL, webhook_url);
curl_easy_setopt(curl, CURLOPT_POSTFIELDS, message);
res = curl_easy_perform(curl);
if (res != CURLE_OK)
fprintf(stderr, "curl_easy_perform() failed: %s\n", curl_easy_strerror(res));
curl_easy_cleanup(curl);
}
return 0;
}
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This however generates the error: "In file included from include/curl/curl.h:54: include/curl/system.h:440: error: include file 'sys/socket.h' not found"
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Dark Byte Site Admin Reputation: 457
Joined: 09 May 2003 Posts: 25262 Location: The netherlands
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Posted: Thu Mar 30, 2023 4:39 pm Post subject: |
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you need to implement the socket header yourself
anyhow, getInternet with postURL or even getURL will very likely work, you just need to understand what you're doing. (Read this: https://discord.com/developers/docs/resources/webhook and try to understand the API)
I do recommend hosting your own webserver if logins are needed (e.g oauth needs to callback on a server and an app alone can't do that) or any other callback.
that way you can also write wrapper scripts that work as an interface between CE and discord
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Bricked-Wall How do I cheat? Reputation: 0
Joined: 30 Mar 2023 Posts: 6
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Posted: Thu Mar 30, 2023 5:03 pm Post subject: |
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Dark Byte wrote: | you need to implement the socket header yourself
anyhow, getInternet with postURL or even getURL will very likely work, you just need to understand what you're doing. (Read this: discordcom/developers/docs/resources/webhook and try to understand the API)
I do recommend hosting your own webserver if logins are needed (e.g oauth needs to callback on a server and an app alone can't do that) or any other callback.
that way you can also write wrapper scripts that work as an interface between CE and discord |
Okay i see. Final question, when trying to use luasocket this error always pops up: Error:error loading module 'socket.core' from file 'C:\Program Files\Cheat Engine 7.5\clibs64\socket\core.dll':
the core.dll is in that folder. Is it not working due to the lua version being 5.3?
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Dark Byte Site Admin Reputation: 457
Joined: 09 May 2003 Posts: 25262 Location: The netherlands
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Posted: Thu Mar 30, 2023 5:04 pm Post subject: |
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yes, you need to update luasocket to work with ce's lua naming scheme
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Do not ask me about online cheats. I don't know any and wont help finding them.
Like my help? Join me on Patreon so i can keep helping |
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Bricked-Wall How do I cheat? Reputation: 0
Joined: 30 Mar 2023 Posts: 6
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Posted: Thu Apr 06, 2023 12:36 pm Post subject: Final |
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For those wondering how it worked out, I decided to instead make an application with node.js and then execute it through the Trainer. Much simpler
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