Posted: Wed Sep 06, 2023 11:44 am Post subject: writing a plugin to avoid integrity checks
hi
i want to develop a simple plugin in C++. i found some info on how to get started but i cant find some advanced stuff. like what if i want to add a command to AA? like stealthedit.
ps: i want to use veh+access change. is this trick present in CE? i don't want to re-invent the wheel.
any tips on how to use "aa_AddExtraCommand"?
and then how to define the new Commands behavior?
i successfully compiled the example-c plugin and i want to add a new command to AA.
i want that new command, for example, take a memory address and install a vectored exception handler on it.
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