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How to solve D3DHOOK problem in debugging mode

 
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.lua
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Joined: 13 Sep 2018
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PostPosted: Fri Jan 13, 2023 9:50 pm    Post subject: How to solve D3DHOOK problem in debugging mode Reply with quote

Once entering the debugging mode, using D3DHOOK again will cause CE to be unresponsive and crash(The same is true of process and debugger separation)

Code:
detachIfPossible()



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