peddroelm Advanced Cheater Reputation: 0
Joined: 03 Oct 2014 Posts: 84
|
Posted: Mon Jan 09, 2023 12:41 am Post subject: Is there a way to pause trace in tracer window ? |
|
|
it has a (abort and)close button .. Could use a pause trace button? Auto Pause on end of trace until tracer window is closed ?
a pause button would e great to be able to check transient objects/structures that will expire once the trace is over and the game resumes ..
Is there another way to achieve this tracing pause other than manual tracing which lacks the luxury of going back and forth searching through the stack etc
Guess I could put stop EIP==0x condition for trace right before another breakpoint for the times I know beforehand how much I need to trace ..
Tracing in small chunks is usually more productive ... doesn't waste hours mired in endless functions
EDIT: Worked like a charm !
.
Another nice feature (perhaps I just don't know how to do it) would be to manually add a list of function calls to STEP OVER during the trace ..
Some functions take hours! to trace and I only really care about their output during the trace .. being able to skip over a few select ones would be great.
|
|