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How do I get a Boolean value from this?

 
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eam587
How do I cheat?
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Joined: 12 Sep 2022
Posts: 2

PostPosted: Mon Sep 12, 2022 7:20 pm    Post subject: How do I get a Boolean value from this? Reply with quote

Note: I'm not terribly familiar with assembly or pointers....

The boolean value that this code accesses, is there a way to add it to a table so I can just set it on (1)?

Code:

MyScripts.GameCore.JokerBehaviour:get_IsCheatEnabled     48 83 EC 08                   sub rsp, 08                       8
MyScripts.GameCore.JokerBehaviour:get_IsCheatEnabled+4     48 b8 103818b344020000      mov rax,00000244b3183810         (246e5376b60)
MyScripts.GameCore.JokerBehaviour:get_IsCheatEnabled+E     48 8b 00                    mov rax,[rax]
MyScripts.GameCore.JokerBehaviour:get_IsCheatEnabled+11     48 8b c8                   mov rcx, rax
MyScripts.GameCore.JokerBehaviour:get_IsCheatEnabled+14     83 39 00                   cmp dword ptr [rcx],00            0
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Dark Byte
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PostPosted: Mon Sep 12, 2022 9:20 pm    Post subject: Reply with quote

either do a script that does
Code:

MyScripts.GameCore.JokerBehaviour:get_IsCheatEnabled:
mov rax,1
ret


or use a pointer like:
offset: 0
offset: 0
base address : MyScripts.GameCore.JokerBehaviour:get_IsCheatEnabled+6

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eam587
How do I cheat?
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Joined: 12 Sep 2022
Posts: 2

PostPosted: Tue Sep 13, 2022 6:42 pm    Post subject: Reply with quote

That works great!

How about if I want to use the address in a Symbol that I can use within my table? I've tried a few things, but the wrong address keeps getting put into my symbol.

Note, this is getting the same address from a different bit of code, but similar in the way it gets there.

-OR- can I use the pointer you gave me as a "symbol" in other addresses on the table?

Code:

define(address,MyScripts.GameDesign.GameLogic.AttackWeaponCollider:Start+39)
define(bytes,48 8B 00 48 8B C8)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000,MyScripts.GameDesign.GameLogic.AttackWeaponCollider:Start+39)

label(code)
label(return)
label(mygg_3)
registersymbol(mygg_3)

newmem:

code:
  mov [mygg_3],rax
  mov rax,[rax]
  mov rcx,rax
  jmp return

mygg_3:
dd

address:
  jmp newmem
  nop
return:

[DISABLE]

address:
  db bytes
  // mov rax,[rax]
  // mov rcx,rax

dealloc(newmem)
unregistersymbol(mygg_3)
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