trifidix Newbie cheater
Reputation: 0
Joined: 11 May 2022 Posts: 16
|
Posted: Tue May 31, 2022 4:11 pm Post subject: How to emulate player actions? |
|
|
I have a script which automatically changes a few values every 200 game ticks, it works just fine in singleplayer but triggers a resync in multiplayer (the game uses peer to peer networking). I'm almost certain that it is because the networking system sends over only player actions rather than the actual values.
Please let me know if there is a general way of dealing with this - also ideally staying within Lua/basic CE functions, avoiding asm and code injection, as I'm anything but familiar with these.
|
|