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asafmor Newbie cheater Reputation: 0
Joined: 06 Aug 2016 Posts: 18
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Posted: Mon May 09, 2022 2:23 pm Post subject: Add an option to record combos in fight games cpu ai record |
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before everything. Is it possible right now? However how?
if not. Is there a chance to add such a thing? It will help me and many others.
It will then be possible to take the recorded commands to the software and set a button for the combo
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Csimbi I post too much Reputation: 94
Joined: 14 Jul 2007 Posts: 3110
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Posted: Mon May 09, 2022 2:44 pm Post subject: |
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You should be able to do this with hotkeys.
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asafmor Newbie cheater Reputation: 0
Joined: 06 Aug 2016 Posts: 18
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Posted: Mon May 09, 2022 2:51 pm Post subject: |
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thnx for you help anyway.
I think you did not understand me.
For example in the game MORTAL KOMBAT 11
I want the software to record all the kings of CPU AI to a file. And then take the necessary combo and set it to one button that will run it.
Is it possible? However how?
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Csimbi I post too much Reputation: 94
Joined: 14 Jul 2007 Posts: 3110
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Posted: Tue May 10, 2022 7:08 am Post subject: |
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In Mortal Wombat the AI is cheating - it's not using the same means to attack as a human being would by pressing a series of keys. I.e. it does not use keys at all, it attacks directly.
You are better off getting the combinations from a forum, and use autoworker to send the series of keys when you press a key.
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asafmor Newbie cheater Reputation: 0
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Posted: Tue May 10, 2022 7:12 am Post subject: |
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Can you guide me how to do that?
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Csimbi I post too much Reputation: 94
Joined: 14 Jul 2007 Posts: 3110
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Posted: Tue May 10, 2022 7:15 am Post subject: |
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Here's a sample script I did for Skyrim.
This is for continuous dual-casting, while the middle mouse is held down.
Code: | #SingleInstance Force
#MaxHotkeysPerInterval 99999
#Persistent
#UseHook
; Middle button: quickly repeating dualcasting
MButton::
while GetKeyState("MButton","p")
{
Send {LButton Down}
Send {RButton Down}
Sleep 555
Send {LButton Up}
Send {RButton Up}
Sleep 150
}
return
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Check the autohotkey syntax and adapt it your needs: replace the button you need to press/hold in the right order/duration.
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LeFiXER Grandmaster Cheater Supreme Reputation: 20
Joined: 02 Sep 2011 Posts: 1055 Location: 0x90
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Posted: Tue May 10, 2022 7:38 am Post subject: |
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You can setup a combo with a script using this function:
Code: |
doKeyPress(key) : simulates a key press
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Enter the keys into a table and then simulate the keypresses by going through the table like so:
Code: |
-- Place this code in the Lua Table Script of your cheat table
function pressCombo(tbl)
local t = tbl
if t ~= nil then
for i = 1, #t do
doKeyPress(t[i])
end
else
print('Table with combo information not found.')
end
end
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Then in your script create a table with the combo you wish:
Code: |
[ENABLE]
{$LUA}
local combo = {VK_H, VK_E, VK_L, VK_L, VK_O}
pressCombo(combo)
disableWithoutExecute()
{$ASM}
[DISABLE]
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VK keys can be found here
Set a hotkey for the script then you will be able to use combos in the currently active window after activating the hotkey for that script.
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asafmor Newbie cheater Reputation: 0
Joined: 06 Aug 2016 Posts: 18
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Posted: Tue May 10, 2022 9:26 am Post subject: |
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I was talking about the combo recording option that the computer performs.
I do not think you told me how to do it. Maybe someone could make a video tutorial that would make sense.
Thank you so much for helping anyway. But I do not think you understand that I just want to record AI of combos
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AylinCE Grandmaster Cheater Supreme Reputation: 32
Joined: 16 Feb 2017 Posts: 1252
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Posted: Tue May 10, 2022 10:04 am Post subject: Re: Add an option to record combos in fight games cpu ai rec |
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( CPU independent; )
If you know the correct combinations (keys pressed) in order, list them and post them here.
With this list, it would be easier for us to generate a code for you keying combos.
If you are still misunderstood;
If you're not pressing an external key during the combination, I can give you a logger and executive code that lists the keys you've pressed and their press intervals.
Which one?
_________________
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asafmor Newbie cheater Reputation: 0
Joined: 06 Aug 2016 Posts: 18
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Posted: Tue May 10, 2022 10:24 am Post subject: |
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Again it seems you did not understand anything of what I said.
I'll start from the end. With it was so easy to make say combo of 10 blows.
Why would I want to record the same combo that the computer does by commands it runs from memory.
I want to record the combo commands that the computer does itself.
Instead of practicing for hours on combos.
Yes it is possible to record the clicks of a remote with some software. But it still requires quite a bit of practice before I record the clicks.
This is why I want to record the commands that the computer executes. It saves a lot of time
Thanks again for trying to help. Just try to figure out first what I need
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Csimbi I post too much Reputation: 94
Joined: 14 Jul 2007 Posts: 3110
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Posted: Tue May 10, 2022 1:04 pm Post subject: |
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asafmor wrote: | Again it seems you did not understand anything of what I said.
need |
Ditto.
Again, from the top.
The AI does not press any keys so there is nothing for you to record.
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asafmor Newbie cheater Reputation: 0
Joined: 06 Aug 2016 Posts: 18
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Posted: Tue May 10, 2022 1:14 pm Post subject: |
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It's true that the CPU does not press anything. But what about recording the commands that AI runs from memory? Possible or not?
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LeFiXER Grandmaster Cheater Supreme Reputation: 20
Joined: 02 Sep 2011 Posts: 1055 Location: 0x90
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Posted: Tue May 10, 2022 1:29 pm Post subject: |
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asafmor wrote: | It's true that the CPU does not press anything. But what about recording the commands that AI runs from memory? Possible or not? |
Firstly, really think how you ask for things to ensure people understand exactly what it is you're trying to do. Secondly, think about this logically. The game will randomly select an index from an array of pre-determined combos that the game has stored/loaded. It doesn't randomly input keys to produce a combo. With that known, you will have nothing to record. And lastly, to truly understand what the game is doing you will have to reverse engineer it.
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asafmor Newbie cheater Reputation: 0
Joined: 06 Aug 2016 Posts: 18
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Posted: Tue May 10, 2022 1:34 pm Post subject: |
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So I understand correctly that there is no way to record the commands he runs from memory?
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LeFiXER Grandmaster Cheater Supreme Reputation: 20
Joined: 02 Sep 2011 Posts: 1055 Location: 0x90
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Posted: Tue May 10, 2022 1:55 pm Post subject: |
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This is an example of how it will work:
Code: |
local comboarray = { 'super_punch', 'super_kick', 'facemasher', 'backflip_kick' }
function randomCombo(arr)
if arr ~= nil then
local rng = math.random(0, #arr)
print(arr[rng])
end
end
randomCombo(comboarray)
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With that said, there won't be anything to "record". It will just be the combo that is executed randomly based on RNG.
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