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neofsn Newbie cheater Reputation: 0
Joined: 19 Mar 2022 Posts: 10
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Posted: Sun Mar 20, 2022 9:22 am Post subject: Accessing registersymbol in external applications |
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Hello,
I have built my first AA script, i register this address called newAddress.
In CE I can just type this address as newAddress and CE will pick it up.
However, if some reason I want to use let's say python in order to add AI elements to the trainer I am making, how can I access this newAddress?
I tried to read it as is like what we do in CE but its not recognized as an address.
Last edited by neofsn on Sun Mar 20, 2022 12:29 pm; edited 1 time in total |
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Dark Byte Site Admin Reputation: 458
Joined: 09 May 2003 Posts: 25295 Location: The netherlands
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Posted: Sun Mar 20, 2022 9:53 am Post subject: |
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it's possible, but not easy. (involves ce running a luaserver and using the luaclient dll, and using lua scripts in CE to output results back to your caller)
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neofsn Newbie cheater Reputation: 0
Joined: 19 Mar 2022 Posts: 10
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Posted: Sun Mar 20, 2022 10:31 am Post subject: |
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Hello dark byte, thanks for the reply. Would it be possible to overwrite an existing memory instead? Like a blank one? And if so is there a function that we can call to determine if an address from a game is unused?
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