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Help LUA REGENERATION CODE

 
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danishdanish
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Joined: 15 Mar 2016
Posts: 23

PostPosted: Mon Nov 08, 2021 4:52 am    Post subject: Help LUA REGENERATION CODE Reply with quote

Hello everyone.
First of all I don't know a bit about programming and I needed a code that would generate suns every second in Plants vs zombie game only when the value is under 100, so i asked somebody and he wrote me this code below.

DoneState = false
local addr = 0x10940148
local val = 1
local function timer_tick(timer)
local v = readInteger(addr) -- read value
if v < 100 then -- check value
writeInteger(addr, val + v) -- write value
else
DoneState = true -- this stops the timer, if value if > 100
end
if DoneState == true then
timer.destroy()
end
end

if syntaxcheck then return end
local someTimer = createTimer(MainForm)
someTimer.Interval = 1000
someTimer.OnTimer = timer_tick



The code was working long time ago. It was more than 2 years ago. and Ive emailed this code to myself.
Today I wanted to play the game with this same script but this isn't seem to be working now.

Any help would be greatly appreciated.
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LeFiXER
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PostPosted: Mon Nov 08, 2021 5:03 am    Post subject: Reply with quote

Firstly, use code tags when submitting code [ code ] ... [ /code ] (without spaces). Secondly, the address here; local addr = 0x10940148 will have changed and that's the reason why it's no longer working. Also you will want to assign nil to the timer.

Code:

if DoneState then -- "== true isn't required here"
  timer.destroy()
  timer = nil
end
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danishdanish
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Joined: 15 Mar 2016
Posts: 23

PostPosted: Fri Nov 12, 2021 7:33 am    Post subject: Reply with quote

My address is correct. The code is not working.

Anyone else can help me out ? Please .
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LeFiXER
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PostPosted: Fri Nov 12, 2021 10:06 am    Post subject: Re: Help LUA REGENERATION CODE Reply with quote

danishdanish wrote:

The code was working long time ago. It was more than 2 years ago. and Ive emailed this code to myself.
Today I wanted to play the game with this same script but this isn't seem to be working now.

Any help would be greatly appreciated.


The game will no doubtedly have received updates and therefore the address that holds the value you want to manipulate will have changed also. Having taken a look, this code works absolutely fine without issue. (I can't say for the address but the code works fine).

Code:

{$LUA}
if syntaxcheck then return end
{$ASM}
[ENABLE]
{LUA}
local DoneState = false
local addr = 0x10940148
local val = 1

local t = createTimer(getMainForm())
t.Interval = 1000
t.OnTimer = function()
            local v = readInteger(addr) -- read value

            if v < 100 then -- check value
               writeInteger(addr, val + v) -- write value
            else
               print('Timer finished')
               DoneState = true -- this stops the timer, if value if > 100
            end
            if DoneState then
               print('Timer destroyed')
               t.destroy()
               t = nil
            end
end
{$ASM}
[DISABLE]
{$LUA}
if t then
 t.destroy()
 t = nil
end
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danishdanish
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PostPosted: Sun Nov 14, 2021 1:22 am    Post subject: Reply with quote

Figured out. The problem was with this line

"print('Timer finished')
DoneState = true -- this stops the timer, if value if > 100"

I comment it out and the code is now working fine.

Anyways Thanks For your time. I greatly appreciate.
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LeFiXER
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PostPosted: Sun Nov 14, 2021 11:42 am    Post subject: Reply with quote

danishdanish wrote:
Figured out. The problem was with this line

"print('Timer finished')
DoneState = true -- this stops the timer, if value if > 100"

I comment it out and the code is now working fine.

Anyways Thanks For your time. I greatly appreciate.


The code was working fine even with that line uncommented. I know because I tested it.
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ParkourPenguin
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Posts: 3182

PostPosted: Sun Nov 14, 2021 12:27 pm    Post subject: This post has 1 review(s) Reply with quote

You need "if syntaxcheck then return end" in every {$lua} block.
This doesn't work:
Code:
{$lua}
if syntaxcheck then return end
{$asm}
[ENABLE]
{$lua}
print'Script Enabled'
{$asm}

[DISABLE]
{$lua}
print'Script Disabled'
{$asm}
"Script Enabled" / "Script Disabled" will be printed when the script is saved.
This works:
Code:
[ENABLE]
{$lua}
if syntaxcheck then return end
print'Script Enabled'
{$asm}

[DISABLE]
{$lua}
if syntaxcheck then return end
print'Script Disabled'
{$asm}
This only prints when the script is actually enabled / disabled.

Also, you forgot the $ in "{$LUA}" after [ENABLE] in this post:
https://forum.cheatengine.org/viewtopic.php?p=5775086#5775086

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Frouk
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Joined: 22 Jun 2021
Posts: 237

PostPosted: Wed Nov 17, 2021 1:35 am    Post subject: Reply with quote

Code:
{$lua}
[ENABLE]
--DoneState = false --First of all we don't need that
local addr = 0x10940148
local val = 1
local t = createTimer(nil)
t.Interval = 1000
t.OnTimer = function()
local v = readInteger(addr)
if v >= 100 then
return --Forcing to return if v is bigger or equals 100 e.g. do not write value
end
writeInteger(addr,v + val)
end
[DISABLE]
t.destroy()
t = nil
{$asm}

I haven't checked the code yet, but maybe it might be working

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