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createMemScan.firstScan AOB doesn't find[solved]

 
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peddroelm
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Joined: 03 Oct 2014
Posts: 84

PostPosted: Sun Oct 24, 2021 12:29 am    Post subject: createMemScan.firstScan AOB doesn't find[solved] Reply with quote

Using the UI search for AOB signature finds it !
Attempting "the same"? scan from lua fails to find the result Sad

This also finds it:
Code:
aobscanmodule(UI_CCbt_Monster_Name,StarTradersFrontiersMods.exe,50 53 68 A0 EE xx xx E8) // should be unique


problem is:
Code:
[DISABLE]

UI_CCbt_Monster_Name:
  db 50 53 68 A0 EE E0 01
 


Since the code I'm trying to replace is VARIABLE between game restarts ( 50 53 68 A0 EE xx xx ) I'm thinking of doing a scan before replacing, saving the correct variation of 50 53 68 A0 EE xx xx and use that saved value on the[DISABLE] portion ...


[/img]


EDIT:
this worked

Code:
--Fetch result
local addr=scan.Result;

print(string.format("found addr %x",  addr));



Code:
local zbytes ={}; local str ="";
zbytes = readBytes(addr,7,true);

for i=1,#zbytes
do
str =  string.format("%s%x ",str,zbytes[i]);
end

print(string.format("found addr %x %s",  addr, str ));


gives
Code:
found addr 325693 50 53 68 a0 ee 8e 0


now I need to find an easier way to save this byte array and write it back on disable


EDIT2:
this post by Zanzer seems to cover/solve exactly my bigger issue and does it without Lua

https://www.cheatengine.org/forum/viewtopic.php?t=583935&sid=6a37b87e8d272b38c4797a7bd56e1e8d

https://wiki.cheatengine.org/index.php?title=Auto_Assembler:readMem


EDIT3

what I ended up using:
saved the original bytes in the code memory area AFTER the jmp return
(its not there to be executed. its there to plug back on [disable])

Code:


...
label(bytes_save)
registersymbol(bytes_save)
...

code:
  ...
  push eax // orig  // Lvl
  // push ebx // orig // addr Name ?
  lea eax, [myBigString2]
  push eax

  push StarTradersFrontiersMods.exe+6BEEA0 // orig  "%s Level %d)"

  jmp return

  bytes_save:
  readmem(UI_CCbt_Monster_Name,7)

UI_CCbt_Monster_Name:
  jmp newmem
  nop 2
return:
registersymbol(UI_CCbt_Monster_Name)

[DISABLE]

UI_CCbt_Monster_Name:
  readmem(bytes_save,7)

...
unregisterSymbol(bytes_save)
...

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