View previous topic :: View next topic |
Author |
Message |
Frouk Master Cheater Reputation: 5
Joined: 22 Jun 2021 Posts: 489 Location: mov dword ptr [Ukraine]
|
Posted: Wed Oct 13, 2021 6:09 am Post subject: [Lua Form]Form is always in front of main CE window |
|
|
How to fix it? Pretty anoying for me,when doing memory search value
_________________
void(__cdecl *Haxing)(HWND hGameWindow) |
|
Back to top |
|
|
LeFiXER Grandmaster Cheater Supreme Reputation: 20
Joined: 02 Sep 2011 Posts: 1055 Location: 0x90
|
Posted: Wed Oct 13, 2021 6:39 am Post subject: |
|
|
You can close form(s) to hide them out of the way, to bring it back you can navigate to 'Table' on the menu > Form name > Restore and Show.
|
|
Back to top |
|
|
Frouk Master Cheater Reputation: 5
Joined: 22 Jun 2021 Posts: 489 Location: mov dword ptr [Ukraine]
|
Posted: Wed Oct 13, 2021 6:44 am Post subject: |
|
|
One of them in autorun folder(extention for CE),but like an default window,when clicking another,previous window hides(background)
But in this case, it doesn't hides when clicking main CE window
_________________
void(__cdecl *Haxing)(HWND hGameWindow) |
|
Back to top |
|
|
LeFiXER Grandmaster Cheater Supreme Reputation: 20
Joined: 02 Sep 2011 Posts: 1055 Location: 0x90
|
Posted: Wed Oct 13, 2021 6:46 am Post subject: |
|
|
Oh, this is for an extension which automatically loads. Just edit the lua file to make sure that the form doesn't show until you tell it to, maybe a menu item which toggles the form's state. Perhaps there is a function within the extension that sets the z-order to be on top all the time. I'm not sure what extension you're referring to so I can't say. I am just speculating.
|
|
Back to top |
|
|
Frouk Master Cheater Reputation: 5
Joined: 22 Jun 2021 Posts: 489 Location: mov dword ptr [Ukraine]
|
Posted: Wed Oct 13, 2021 6:54 am Post subject: |
|
|
ye that form is called by menu item
_________________
void(__cdecl *Haxing)(HWND hGameWindow) |
|
Back to top |
|
|
LeFiXER Grandmaster Cheater Supreme Reputation: 20
Joined: 02 Sep 2011 Posts: 1055 Location: 0x90
|
Posted: Wed Oct 13, 2021 7:09 am Post subject: |
|
|
What is the extension?
|
|
Back to top |
|
|
Frouk Master Cheater Reputation: 5
Joined: 22 Jun 2021 Posts: 489 Location: mov dword ptr [Ukraine]
|
|
Back to top |
|
|
LeFiXER Grandmaster Cheater Supreme Reputation: 20
Joined: 02 Sep 2011 Posts: 1055 Location: 0x90
|
Posted: Wed Oct 13, 2021 8:41 am Post subject: |
|
|
I have just taken a look and it's like that for many forms that are created via Lua. One suggestion would be to use bringToFront() and sendToBack() to change the Z-Order of the form/CE window based on the activity state of the control. I'm not sure how viable that would be though.
|
|
Back to top |
|
|
ByTransient Expert Cheater Reputation: 5
Joined: 05 Sep 2020 Posts: 240
|
|
Back to top |
|
|
Frouk Master Cheater Reputation: 5
Joined: 22 Jun 2021 Posts: 489 Location: mov dword ptr [Ukraine]
|
Posted: Thu Oct 14, 2021 11:09 am Post subject: |
|
|
ByTransient wrote: | Open the lua file and edit the section below and repackage it as ".lua".
Code: |
--GUI elements start
local form = createForm(false)
form.Height = 300;
form.Width = 300;
form.Caption = 'Hex,Dec Calculator';
form.Constraints.MinHeight = 300;
form.Constraints.MinWidth = 300;
form.BorderStyle = bsSingle
form.Position = poScreenCenter
--add
form.PopupMode=0 |
And..
Code: | local infoForm = createForm(false)
infoForm.Height = 300;
infoForm.Width = 300;
infoForm.Caption = 'Info';
infoForm.Constraints.MinHeight = 300;
infoForm.Constraints.MinWidth = 300;
infoForm.BorderStyle = bsSingle
infoForm.Position = poScreenCenter
--add
infoForm.PopupMode=0 |
Or.. |
ty,helped
_________________
void(__cdecl *Haxing)(HWND hGameWindow) |
|
Back to top |
|
|
|