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Full Metal Jacket Newbie cheater
Reputation: 0
Joined: 11 Jul 2013 Posts: 14
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Posted: Tue Oct 11, 2016 8:28 am Post subject: Is it possible to copy address I'm at in memory view? |
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| Sometimes I find it useful when I want to lookup some function in IDA. I have to type the address by myself. Is there a copy to clipboard address I'm at in CE's memory view? I think I'm just so blind I can't find how to do this. Seems like a very basic function.
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KalasDev Master Cheater
Reputation: 1
Joined: 29 May 2016 Posts: 311
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Posted: Tue Oct 11, 2016 8:54 am Post subject: |
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You mean Bookmark?
Like right click on the Address, Bookmark and put it in one of the lines when you want to get back to it in case you want to look for something else.
Or you mean copy it by double click on the address and CTRL+C
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Dark Byte Site Admin
Reputation: 470
Joined: 09 May 2003 Posts: 25809 Location: The netherlands
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Posted: Tue Oct 11, 2016 9:48 am Post subject: |
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ctrl+g and then copy/paste
_________________
Do not ask me about online cheats. I don't know any and wont help finding them.
Like my help? Join me on Patreon so i can keep helping |
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Full Metal Jacket Newbie cheater
Reputation: 0
Joined: 11 Jul 2013 Posts: 14
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Posted: Tue Oct 11, 2016 12:22 pm Post subject: |
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Thank you Dark Byte It works well. Thank you KalasWD . Thank you.
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KalasDev Master Cheater
Reputation: 1
Joined: 29 May 2016 Posts: 311
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Posted: Tue Oct 11, 2016 12:32 pm Post subject: |
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Haha no problem I just didn't understood your question very good so that's why I wasn't able to direct you to the right answer
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Project Eula How do I cheat?
Reputation: 0
Joined: 16 Jan 2019 Posts: 7
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Posted: Tue Oct 20, 2020 2:31 pm Post subject: 36/5000 problem with player angles |
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Good afternoon everyone, please someone so kind explain to me why the following problem occurs, I am creating a trainer and the problem is that when the chicken moves the angle is distorted a minimum of 1 to 2 degrees, so it is impossible point out why doesn't this happen? The formula for calculating the distance is not correct. I leave you my formula to calculate angle and distance. Someone so kind to explain.
The player's Z sight position has a minimum of (float -60) and a maximum of (float 60)
The position of the player's X sight has a rotation of 360º minimum 0 maximum 360º
floating values
j_x =readFloat(x.player);-- jugador X
j_y =readFloat('y.player');-- jugador Y
j_z =readFloat('z.player');-- jugador Z
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e_x =readFloat('x.chiken');-- enemigo X
e_y =readFloat(y.chiken);-- enemigo Y
e_z =readFloat(z.chiken');-- enemigo Z
sus_X = ((j_x)-(e_x))-- Calculate the distance X between the player and the chicken
sus_Y = ((j_y)-(e_y))--Calculate the distance Y between the player and the chicken
angle = -math.atan2 ( -sus_X,-sus_Y)* (180 / 3.14159265359)
print(angle)--- calculate angle X
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============= calculate player Z angle
Raiz_Z =math.sqrt(((j_x - e_x) * (j_x - e_x)) + ((j_y - e_y) * (j_y - e_y)) + ((j_z - e_z) * (j_z - e_z)))
angulo_Z =-math.atan2( (j_z)-(e_z),Raiz_Z)* (180/ 3.14159265359)
--print(angulo_Z)---get player's Z angle
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