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Is it possible to copy address I'm at in memory view?

 
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Full Metal Jacket
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Joined: 11 Jul 2013
Posts: 14

PostPosted: Tue Oct 11, 2016 8:28 am    Post subject: Is it possible to copy address I'm at in memory view? Reply with quote

Sometimes I find it useful when I want to lookup some function in IDA. I have to type the address by myself. Is there a copy to clipboard address I'm at in CE's memory view? I think I'm just so blind I can't find how to do this. Seems like a very basic function.
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KalasDev
Master Cheater
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Joined: 29 May 2016
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PostPosted: Tue Oct 11, 2016 8:54 am    Post subject: Reply with quote

You mean Bookmark?

Like right click on the Address, Bookmark and put it in one of the lines when you want to get back to it in case you want to look for something else.

Or you mean copy it by double click on the address and CTRL+C
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Dark Byte
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PostPosted: Tue Oct 11, 2016 9:48 am    Post subject: Reply with quote

ctrl+g and then copy/paste
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Full Metal Jacket
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PostPosted: Tue Oct 11, 2016 12:22 pm    Post subject: Reply with quote

Thank you Dark Byte Smile It works well. Thank you KalasWD . Thank you.
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KalasDev
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PostPosted: Tue Oct 11, 2016 12:32 pm    Post subject: Reply with quote

Haha no problem I just didn't understood your question very good so that's why I wasn't able to direct you to the right answer Smile
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Project Eula
How do I cheat?
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Joined: 16 Jan 2019
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PostPosted: Tue Oct 20, 2020 2:31 pm    Post subject: 36/5000 problem with player angles Reply with quote

Good afternoon everyone, please someone so kind explain to me why the following problem occurs, I am creating a trainer and the problem is that when the chicken moves the angle is distorted a minimum of 1 to 2 degrees, so it is impossible point out why doesn't this happen? The formula for calculating the distance is not correct. I leave you my formula to calculate angle and distance. Someone so kind to explain.
The player's Z sight position has a minimum of (float -60) and a maximum of (float 60)
The position of the player's X sight has a rotation of 360º minimum 0 maximum 360º
floating values

j_x =readFloat(x.player);-- jugador X
j_y =readFloat('y.player');-- jugador Y
j_z =readFloat('z.player');-- jugador Z
---------------------------
e_x =readFloat('x.chiken');-- enemigo X
e_y =readFloat(y.chiken);-- enemigo Y
e_z =readFloat(z.chiken');-- enemigo Z

sus_X = ((j_x)-(e_x))-- Calculate the distance X between the player and the chicken
sus_Y = ((j_y)-(e_y))--Calculate the distance Y between the player and the chicken
angle = -math.atan2 ( -sus_X,-sus_Y)* (180 / 3.14159265359)

print(angle)--- calculate angle X

=====================================
============= calculate player Z angle

Raiz_Z =math.sqrt(((j_x - e_x) * (j_x - e_x)) + ((j_y - e_y) * (j_y - e_y)) + ((j_z - e_z) * (j_z - e_z)))
angulo_Z =-math.atan2( (j_z)-(e_z),Raiz_Z)* (180/ 3.14159265359)
--print(angulo_Z)---get player's Z angle
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