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[Game Crash] Dissecting mono instances

 
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Pastah
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PostPosted: Tue May 12, 2020 9:20 pm    Post subject: [Game Crash] Dissecting mono instances Reply with quote

My game keeps crashing when I do this:
I attach to a whatever unity game, with debugger, and click Mono > Dissect Mono.
Then I go into Assembly-CSharp.dll and right click on some interesting class and click "Find instances of class"
Then in the instances window that pops up, I right click on an address and click dissect struct, then the game crashes/closes.
Same thing happens when I manually enter the addresses into structure dissect and click accept/yes when it asks to use mono.

Why is this happening? How can I make it work?
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Dark Byte
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PostPosted: Wed May 13, 2020 1:03 am    Post subject: Reply with quote

Perhaps the address isn't a correct address? Using dissect on an invalid address can crash a game (find instances of class is just a guess) Also there is another option besides dissect to get the structure format
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Pastah
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PostPosted: Wed May 13, 2020 4:05 am    Post subject: Reply with quote

Dark Byte wrote:
Perhaps the address isn't a correct address? Using dissect on an invalid address can crash a game (find instances of class is just a guess) Also there is another option besides dissect to get the structure format


How am I supposed to check if instances are valid? I'm getting in every game like 100 instances.



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Dark Byte
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PostPosted: Wed May 13, 2020 6:44 am    Post subject: Reply with quote

open up the treenode (click on the > )

I suggesting limit by those ending with a 0

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Pastah
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PostPosted: Fri May 15, 2020 9:42 am    Post subject: Reply with quote

Dark Byte wrote:
open up the treenode (click on the > )

I suggesting limit by those ending with a 0


You mean the ones end with 0 are probably valid or invalid?
I can't really discern what is valid by just looking at the values. Most of them look like they have random values e.g. 37679 for some 4byte or whatever.
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