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error table

 
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xenoheart
How do I cheat?
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Joined: 23 Apr 2020
Posts: 3

PostPosted: Thu Apr 23, 2020 1:37 am    Post subject: error table Reply with quote

hello for some reason i cant use the cheat table i found i got this message
any idea why



bugcheat.png
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Dark Byte
Site Admin
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Joined: 09 May 2003
Posts: 25874
Location: The netherlands

PostPosted: Thu Apr 23, 2020 3:29 am    Post subject: Reply with quote

How did you get that table?

copy/paste the table from a website?
Save page as ?
or an actual download ?

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xenoheart
How do I cheat?
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Joined: 23 Apr 2020
Posts: 3

PostPosted: Thu Apr 23, 2020 4:39 am    Post subject: Reply with quote

download on fearless for the game dissidia nt
Code:

<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="28">
  <CheatEntries>
    <CheatEntry>
      <ID>11</ID>
      <Description>"Enemy Bravery 0"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : dffnt.exe
  Version:
  Date   : 2019-03-14
  Author : Jessie Kazama
}

[ENABLE]

aobscanmodule(noeb,dffnt.exe,48 8B CB 0F BF 6B 1C)
alloc(newmem,$1000,noeb)

label(code)
label(return)

registersymbol(noeb)

newmem:
  cmp [rsp+2C4],0
  je code
  mov word ptr [rbx+1C],0

code:
  mov rcx,rbx
  movsx ebp,word ptr [rbx+1C]
  jmp return

noeb:
  jmp newmem
  nop
  nop
return:

[DISABLE]

noeb:
  db 48 8B CB 0F BF 6B 1C

unregistersymbol(noeb)
dealloc(newmem)
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>4</ID>
      <Description>"9999 Bravery"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : DISSIDIA FINAL FANTASY NT Free Edition
  Version:
  Date   : 2019-03-13
  Author : Jessie Kazama
}

[ENABLE]

aobscanmodule(infbravery,dffnt.exe,00 41 0F BF 5C 24 1C E8 ** ** ** ** 6B DB 64 8B C8)
alloc(newmem,$1000,infbravery)

label(code)
label(return)

registersymbol(infbravery)

newmem:
  mov word ptr [r12+1C],270F

code:
  movsx ebx,word ptr [r12+1C]
  jmp return

infbravery+01:
  jmp newmem
  nop
return:

[DISABLE]

infbravery+01:
  db 41 0F BF 5C 24 1C

unregistersymbol(infbravery)
dealloc(newmem)
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>5</ID>
      <Description>"Inf Dash"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : DISSIDIA FINAL FANTASY NT Free Edition
  Version:
  Date   : 2019-03-13
  Author : Jessie Kazama
}

[ENABLE]

aobscanmodule(infdash,dffnt.exe,48 89 6C 24 48 8B 59)
alloc(newmem,$1000,infdash)

label(code)
label(return)

registersymbol(infdash)

newmem:
  push word ptr [rcx+30]
  pop word ptr [rcx+2C]

code:
  mov [rsp+48],rbp
  jmp return

infdash:
  jmp newmem
return:

[DISABLE]

infdash:
  db 48 89 6C 24 48

unregistersymbol(infdash)
dealloc(newmem)
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>29</ID>
      <Description>"Inf Stage Time"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : dffnt.exe
  Version:
  Date   : 2019-03-15
  Author : Jessie Kazama
}

[ENABLE]

aobscanmodule(infstagetime,dffnt.exe,75 0F F3 0F 10 42 10)
registersymbol(infstagetime)

infstagetime:
  db EB

[DISABLE]

infstagetime:
  db 75

unregistersymbol(infstagetime)

</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>46</ID>
      <Description>"Inf Ex Skill Use"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : dffnt.exe
  Version:
  Date   : 2019-03-15
  Author : Jessie Kazama
}

[ENABLE]

aobscanmodule(infexskills,dffnt.exe,F3 0F 10 43 04 0F 2F C6 77 69)
alloc(newmem,$1000,infexskills)

label(code)
label(return)

registersymbol(infexskills)

aobscanmodule(infexskills2,dffnt.exe,8B 41 04 89 03)
alloc(newmem2,$1000,infexskills2)

label(code2)
label(return2)

registersymbol(infexskills2)

newmem:
  xorps xmm0,xmm0
  movss [rbx+04],xmm0

code:
  movss xmm0,[rbx+04]
  jmp return

newmem2:
  xor eax,eax
  mov [rcx+04],eax

code2:
  mov eax,[rcx+04]
  mov [rbx],eax
  jmp return2

infexskills:
  jmp newmem
return:

infexskills2:
  jmp newmem2
return2:

[DISABLE]

infexskills:
  db F3 0F 10 43 04

unregistersymbol(infexskills)
dealloc(newmem)

infexskills2:
  db 8B 41 04 89 03

unregistersymbol(infexskills2)
dealloc(newmem2)
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>44</ID>
      <Description>"Player Exp Multiplier"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : dffnt.exe
  Version:
  Date   : 2019-03-16
  Author : Jessie Kazama
}

[ENABLE]

aobscanmodule(playerexpmult,dffnt.exe,01 5F 34 44 8B 47 34)
alloc(newmem,$1000,playerexpmult)

label(code)
label(return)
label(playerexpmultv)

registersymbol(playerexpmult)
registersymbol(playerexpmultv)

newmem:
  imul ebx,[playerexpmultv]

code:
  add [rdi+34],ebx
  mov r8d,[rdi+34]
  jmp return

playerexpmultv:
  dq 2

playerexpmult:
  jmp newmem
  nop
  nop
return:

[DISABLE]

playerexpmult:
  db 01 5F 34 44 8B 47 34

unregistersymbol(playerexpmult)
unregistersymbol(playerexpmultv)
dealloc(newmem)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>45</ID>
          <Description>"Multiplier"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>playerexpmultv</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>47</ID>
      <Description>"Character Exp Multiplier"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : dffnt.exe
  Version:
  Date   : 2019-03-15
  Author : Jessie Kazama
}

[ENABLE]

aobscanmodule(expmult,dffnt.exe,41 89 84 2F BC 01 00 00 43)
alloc(newmem,$1000,expmult)

label(code)
label(return)
label(expmultv)

registersymbol(expmult)
registersymbol(expmultv)

newmem:
  sub eax,[r15+rbp+000001BC]
  imul eax,[expmultv]
  add [r15+rbp+000001BC],eax
  cmp [r15+rbp+000001BC],4650
  jge code
  jmp return

code:
  mov [r15+rbp+000001BC],4650
  jmp return

expmultv:
  dq 2

expmult:
  jmp newmem
  nop
  nop
  nop
return:

[DISABLE]

expmult:
  db 41 89 84 2F BC 01 00 00

unregistersymbol(expmult)
unregistersymbol(expmultv)
dealloc(newmem)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>48</ID>
          <Description>"Multiplier"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>expmultv</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>7</ID>
      <Description>"Gil Pointer"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : DISSIDIA FINAL FANTASY NT Free Edition
  Version:
  Date   : 2019-03-13
  Author : Jessie Kazama
}

[ENABLE]

aobscanmodule(gil,dffnt.exe,44 8B 4B 58 4C 8D 05 ** ** ** ** 48 8D 4C 24 20)
alloc(newmem,$1000,gil)

label(code)
label(return)
label(gilp)

registersymbol(gil)
registersymbol(gilp)
registersymbol(code)

newmem:
  mov [gilp],rbx

code:
  readmem(gil,11)
  jmp return

gilp:
  dq 0

gil:
  jmp newmem
  nop
  nop
  nop
  nop
  nop
  nop
return:

[DISABLE]

gil:
  readmem(code,11)

unregistersymbol(gil)
unregistersymbol(gilp)
unregistersymbol(code)
dealloc(newmem)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>8</ID>
          <Description>"Gil"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>gilp</Address>
          <Offsets>
            <Offset>58</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
</CheatTable>
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Dark Byte
Site Admin
Reputation: 472

Joined: 09 May 2003
Posts: 25874
Location: The netherlands

PostPosted: Thu Apr 23, 2020 5:29 am    Post subject: Reply with quote

loads fine for me. What ce version do you use ?
_________________
Do not ask me about online cheats. I don't know any and wont help finding them.

Like my help? Join me on Patreon so i can keep helping
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xenoheart
How do I cheat?
Reputation: 0

Joined: 23 Apr 2020
Posts: 3

PostPosted: Thu Apr 23, 2020 5:50 am    Post subject: Reply with quote

cheat engine 7.0
edit: the cheat seem to appear now but it wont activate
edit2: i was wondering if the cheat was outdated and that why i got some error and it cant activate?
{ Game : dffnt.exe
Version:
Date : 2019-03-15
Author : Jessie Kazama
}

[ENABLE]

aobscanmodule(expmult,dffnt.exe,41 89 84 2F BC 01 00 00 43)
alloc(newmem,$1000,expmult)

label(code)
label(return)
label(expmultv)

registersymbol(expmult)
registersymbol(expmultv)

newmem:
sub eax,[r15+rbp+000001BC]
imul eax,[expmultv]
add [r15+rbp+000001BC],eax
cmp [r15+rbp+000001BC],4650
jge code
jmp return

code:
mov [r15+rbp+000001BC],4650
jmp return

expmultv:
dq 2

expmult:
jmp newmem
nop
nop
nop
return:

[DISABLE]

expmult:
db 41 89 84 2F BC 01 00 00

unregistersymbol(expmult)
unregistersymbol(expmultv)
dealloc(newmem)

[ENABLE]

aobscanmodule(noeb,dffnt.exe,48 8B CB 0F BF 6B 1C)
alloc(newmem,$1000,noeb)

label(code)
label(return)

registersymbol(noeb)

newmem:
cmp [rsp+2C4],0
je code
mov word ptr [rbx+1C],0

code:
mov rcx,rbx
movsx ebp,word ptr [rbx+1C]
jmp return

noeb:
jmp newmem
nop
nop
return:

[DISABLE]

noeb:
db 48 8B CB 0F BF 6B 1C

unregistersymbol(noeb)
dealloc(newmem)
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