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		| livemedik How do I cheat?
 
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 Joined: 14 Jul 2019
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				|  Posted: Fri Jul 26, 2019 5:02 am    Post subject: Can You Make Walls Transparent? |   |  
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				| I was wondering if you were alb to find the value of the wall, and somehow change the opacity or just nop it out completely to where you can see through it. |  | 
	
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		| Csimbi I post too much
 
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				|  Posted: Fri Jul 26, 2019 5:44 am    Post subject: |   |  
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				| What's the value of a wall? |  | 
	
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		| atom0s Moderator
 
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 Location: 127.0.0.1
 
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				|  Posted: Fri Jul 26, 2019 11:37 am    Post subject: |   |  
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				| Generally wall hacks like this are done through hooking the rendering interface (Direct3D, OpenGL, etc.) and finding the specific calls that are used while drawing the wall textures/verticies. For Direct3D, this is generally done by hooking and monitoring the DrawPrimitive/DrawIndexedPrimive/DrawPrimitiveUP/DrawIndexedPrimiriveUP calls and locating the wall data. 
 There are rendering debuggers on the web that show how to do this easier based on the verticies information, stride, etc. to find the exact things you wish to alter while rendering. Afterward, when you do find the things you wish to alter, you then are adjusting the rendering states used while drawing it to make things transparent or recolored.
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