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zero973 How do I cheat?
Reputation: 0
Joined: 26 Jun 2019 Posts: 1
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Posted: Wed Jun 26, 2019 12:29 am Post subject: Pointer problems |
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I found the necessary variable and the structure itself (screen 1). Now when you restart the game pointer that I did (screen 2), immediately refer to the desired variable.
I restart the game, and the value of the pointer is "??"(I reconnected to the process of the game in CE) (screen 3). The situation changes after I find the variable "Health" and put a breakpoint on the record. Next, the game changes the value, it catches the debugger, and my pointer gets the current value of the variable "Health" (screen 4).
Q: why didn't the pointer get the value of the "Health" variable when the game started ?
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Dark Byte Site Admin
Reputation: 472
Joined: 09 May 2003 Posts: 25880 Location: The netherlands
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Posted: Wed Jun 26, 2019 1:38 am Post subject: |
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what is the sourcecode of your program
With small programs there's usually a lack of paths you can take as the memory references haven't been duplicated a lot, and often no base address to latch on to
e.g if you did:
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int main()
{
CPlayer player1=new CPlayer()
CPlayer player2=new CPlayer()
...
}
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then you will NOT find a static address using the debugger. Best luck is then to use the pointerscanner and let it use threadstack0 as base
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marioros How do I cheat?
Reputation: 0
Joined: 01 Jul 2019 Posts: 1 Location: itali
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Posted: Mon Jul 01, 2019 8:39 pm Post subject: base pointer |
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pointer 340
player_ptr + 340 = ok
n + 340 = error
[I don't know how to find (player_ptr), since the result returned by the access does not work, and the pointer scan takes too long, as I do? ]
I found the pointer 340
and relative, offset, then reaching the offset my then impossible to continue, since no basic pointer is returned.
and without the basic pointer that in my case and (player_ptr) I can't proceed. but I don't know how I could find it (player_ptr), since I didn't find it. and I need to understand getting it.
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