iNoob435 Newbie cheater
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Joined: 16 Jun 2018 Posts: 17
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Posted: Fri Jun 07, 2019 3:34 am Post subject: Finding ViewAngle from 2 3D Vectors. |
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I tried making an aimbot, got all the coordinates of players and what not. So, I narrow it down to having my own 3D coordinates or Vector x,y,z and the closest enemy's coordinates. Other aimbots rely on externally moving the mouse to the point where the enemies are located however I have ViewAngleX and ViewAngleY which can be written therefore I need to convert them through a function that I can't figure out. I'm doing this because well it gets to complicated as it requires the previous ViewAngles and then where shall they be moved and FOV, screen centre that confused me. WorldToScreen is related however somethings confuse me and I'm programming it in C#. If anyone knows what I should use please help me out .
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