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Client/Server change options

 
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ktdkaer
How do I cheat?
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Joined: 03 Oct 2018
Posts: 4

PostPosted: Fri Oct 05, 2018 1:37 pm    Post subject: Client/Server change options Reply with quote

I'm looking at a client/server game and options and wanted to see what others think.

1. replicating traffic to the server. This could be touchy for a number of reasons.
2. Replicating actions taken in the game in large numbers which generates appropriate messages to the ever end. What I'm interested in here is what others thoughts are. CE tutorials points to identifying values in memory but what about identifying items in memory that kick off a specific server communication. Payment is too touchy here so I'm thinking about looking at some of the more mundane actions taken in the game which generate items for us.
3. Other options? I'm interested in what things others have done or looked at.

If there are threads I can read I'm cool with that but thanks for any input you can offer.
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