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broly7 Advanced Cheater Reputation: 0
Joined: 13 Aug 2015 Posts: 60
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Posted: Wed Jun 13, 2018 3:11 am Post subject: CE 6.8 Suggestions for minor versions |
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Hi DarkByte, since i've seen in some of your posts you are pushing updates on this new version i'd like to add my suggestions so you can make a better final version, i collected some of these suggestions along my travel coding with CE.
CE CHANGES:
Mem viewer, context option to go to allocation base address, not page base address.
Toggle in settings to avoid virtualprotectex when changing values in memory.
Scan tab, context option to shift addresses (recalculate)
by any integer, for instance shift by 4, this is useful when searching x,y,z positions.
Allocate Memory tool, should go to address in dissasembler tab and HEX TAB.
Mem Viewer,Hex tab, combination of keys to go to selected address. Important.
Opcode of crc32 in x64 not sure if it was added, 6.7 didn't have it.
SOmetimes when you attach to a process, and this process loads some new dll, CE doesn't recognize
the new exported functions of this dll and stuff untill you re-attach again to the process. feeex.
Show PID of attached process and/or maybe in the attach list panel, in decimal. Useful to check against Task manager.
Not sure if fixed, but autoattach of process option, doesn't pick processes with spaces/blanks.
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broly7 Advanced Cheater Reputation: 0
Joined: 13 Aug 2015 Posts: 60
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Posted: Thu Jun 14, 2018 4:22 pm Post subject: |
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Thanks for listening
Last edited by broly7 on Sat Jul 07, 2018 4:30 am; edited 1 time in total |
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Dark Byte Site Admin Reputation: 457
Joined: 09 May 2003 Posts: 25262 Location: The netherlands
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Posted: Thu Jun 14, 2018 5:03 pm Post subject: |
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I'm looking into these (and crc32 is in)
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broly7 Advanced Cheater Reputation: 0
Joined: 13 Aug 2015 Posts: 60
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Posted: Thu Jun 14, 2018 6:06 pm Post subject: |
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Dark Byte wrote: | I'm looking into these (and crc32 is in) |
Awesome.
Last edited by broly7 on Sat Jul 07, 2018 4:30 am; edited 1 time in total |
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Dark Byte Site Admin Reputation: 457
Joined: 09 May 2003 Posts: 25262 Location: The netherlands
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Posted: Tue Jun 19, 2018 6:21 pm Post subject: |
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Quote: | Mem Viewer,Hex tab, combination of keys to go to selected address. Important. |
Do you mean ctrl+space ?
Quote: |
SOmetimes when you attach to a process, and this process loads some new dll, CE doesn't recognize
the new exported functions of this dll and stuff untill you re-attach again to the process. feeex.
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Have you waited 10 seconds ?
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broly7 Advanced Cheater Reputation: 0
Joined: 13 Aug 2015 Posts: 60
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Posted: Tue Jun 19, 2018 6:53 pm Post subject: |
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Dark Byte wrote: | Quote: | Mem Viewer,Hex tab, combination of keys to go to selected address. Important. |
Do you mean ctrl+space ?
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Eh fml, only pressing space solves it, like in dissasembler.
Not pressing ctrl tho.
Thanks.
Quote: |
SOmetimes when you attach to a process, and this process loads some new dll, CE doesn't recognize
the new exported functions of this dll and stuff untill you re-attach again to the process. feeex.
Have you waited 10 seconds ? |
Yep and still nothing. Even minutes.
Last edited by broly7 on Sat Jul 07, 2018 4:30 am; edited 1 time in total |
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broly7 Advanced Cheater Reputation: 0
Joined: 13 Aug 2015 Posts: 60
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Posted: Fri Jun 22, 2018 8:31 am Post subject: |
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[quote="Dark Byte"]
New suggestion.
Address Tab: Display Values like 3D vectors, so in the end is 3 floats in a row.
For positions ingame.
Cheers.
Last edited by broly7 on Sat Jul 07, 2018 4:29 am; edited 1 time in total |
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broly7 Advanced Cheater Reputation: 0
Joined: 13 Aug 2015 Posts: 60
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Posted: Sat Jul 07, 2018 4:29 am Post subject: |
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New suggestion.
Break and trace instructions: Option to trace only modules, a.k.a skip main module.
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OldCheatEngineUser Whateven rank Reputation: 20
Joined: 01 Feb 2016 Posts: 1586
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Posted: Sun Jul 08, 2018 10:47 am Post subject: |
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code relocation, copies the original bytes to the new allocated memory .. and then fill the original bytes with nop.
so we can do modifications there, moving some blocks from place to another can be useful tho.
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