Posted: Wed May 23, 2018 4:22 pm Post subject: View Matrix Beginner Question
Hey there,
i am working on a exact YAW Calculation.
Background Information: I want to create a AutoIt Script to calculate it.
(I would be very happy of a suggestion. I don't want a full working code, just some ideas, hints.)
The Game just has a pointer to a rounded 4byte YAW Value, but i want it much more exact.
So i think i found the View Matrix of this Game.
And the Pitch Value should go from +0.95 to -0.95
I have took some Pictures of the View Matrix:
-Yaw 0, Yaw 90, Yaw 180, Yaw -90
Yes, the Game show the Yaw (4Byte) like this.
But that should'nt be the main topic.
I've marked the Values which i think i need to calculate the exact YAW (float).
Can somebody give me a hint, how to calculate this ?
Or is there any other possible way ?
I just thought, i will check if the Values are negative or positive, but maybe there are better/simpler methods for it.
Sry, im really new in calculating things like that.
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