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CPUzX Cheater Reputation: 0
Joined: 10 Oct 2015 Posts: 38
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Posted: Wed Mar 15, 2017 9:02 pm Post subject: How do I create a combo box dropdown list trainer? |
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Hello
I'm rather new to the whole concept of LUA scripting, and haven't had much dedication towards learning C# lately, but I'd like to be able to create a combo box dropdown list (multiple combo boxes) that allows one to open a list of moves - (fighting moves in Dragon Ball Xenoverse 2), so it would serve the purpose of allowing the user to select a move they want from the list, and as soon as they have selected that move, it would automatically update the "pointer address" that I have assigned to it, along with the 2 byte code that I'd like for it to replace, eg: "0015", "3E8B" in each of the individual options on the dropdown list assosiated with their respective pointer addresses.
For an example, I have all of the (pointers) in Cheat Engine already, so all I need to know is how to script up a working combo box with the trainer creator, as I would prefer this to a hotkey trainer; considering the hotkey trainer requires 0 LUA knowledge, and is not suitable for this project.
Here are the pointers I have currently, and this is what I'd like to create, but as a trainer exe program, instead:
Please can I embarrassingly ask to be spoonfed on exactly how to go about proceeding with this..
Hope this isn't in the wrong section.
Much appreciated!
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Corroder Grandmaster Cheater Supreme Reputation: 75
Joined: 10 Apr 2015 Posts: 1667
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Posted: Wed Mar 15, 2017 11:07 pm Post subject: |
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Maybe something like this :
Code: | local Mform = createForm()
Mform.Width = 250
Mform.Height = 150
Mform.Position = 'poScreenCenter'
Mform.Caption = 'Dragon Ball'
Mform.Name = 'Mform'
local MoveType = createComboBox(Mform)
MoveType.Top = 20
MoveType.Left = 10
MoveType.Width = Mform.Width - MoveType.Left - 10
MoveType.Style = 'csDropDown'
MoveType.Text = 'Choose a move..'
MoveType.Name = 'MoveType'
local Clabel = createLabel(Mform)
Clabel.Left = 20
Clabel.Top = 60
Clabel.Caption = 'Waiting..'
items = combobox_getItems(MoveType)
strings_add(items, "Choose a move..")
MoveType.ItemIndex = 0
MoveTable = {
{MvName = 'Kamehameha', MvValue = '08 00', MvAdrs = 'blabla1'},
{MvName = 'Bending Kamehameha', MvValue = '3E 00', MvAdrs = 'bla2bla2'},
{MvName = 'Super GF Goku', MvValue = '35 00', MvAdrs = 'blabla3'}
}
for i,v in ipairs(MoveTable) do
strings_add(items, v.MvName)
end
function MoveTypeOnChange()
index = getProperty(MoveType, "ItemIndex")
index = MoveTable[index]
if index == nil or index == -1 then return end
if index == 0 then
writeBytes(index.adrs + wtf, index.MvValue + wtf2) -- doing something here for Kamehamena
Clabel.Caption = 'Active Move Type - '..index.MvName
elseif index == 1 then
writeBytes(index.adrs + wtf, index.MvValue + wtf2) -- doing something here for Bending Kamehamena
Clabel.Caption = 'Active Move Type - '..index.MvName
elseif index == 2 then
writeBytes(index.adrs + wtf, index.MvValue + wtf2) -- doing something here for Super GF Goku
Clabel.Caption = 'Active Move Type - '..index.MvName
end
end
MoveType.onChange = MoveTypeOnChange
Mform.show() |
Last edited by Corroder on Thu Mar 16, 2017 1:02 am; edited 1 time in total |
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CPUzX Cheater Reputation: 0
Joined: 10 Oct 2015 Posts: 38
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Posted: Thu Mar 16, 2017 12:31 am Post subject: |
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Thanks for the help!
Would this be the correct way to reference the pointers towards the values "0000" "0100" and "0200"?
Code: | MoveTable = {
{MvName = 'Kamehameha', MvValue = '0000', MvAdrs = 'DBXV2.exe+01087D80+30B8'},
{MvName = 'Bending Kamehameha', MvValue = '0100', MvAdrs = 'DBXV2.exe+01087D80+30B8'},
{MvName = 'Super GF Goku', MvValue = '0200', MvAdrs = 'DBXV2.exe+01087D80+30B8'}
} |
As with the limited understanding of this topic, may I ask what is required after doing this in order to proceed, or is it necessary to replace "MvValue" with "1" or "2", due to the 'elseif'
Code: | if index == nil or index == -1 then return end
if index == 0 |
Also, is it required to put ] on the end of an offset like this(?) Code: | 'DBXV2.exe+01087D80]+30B8'} |
Hopefully this makes sense. Thanks again
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Corroder Grandmaster Cheater Supreme Reputation: 75
Joined: 10 Apr 2015 Posts: 1667
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Posted: Thu Mar 16, 2017 1:02 am Post subject: |
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Quote: | if index == nil or index == -1 then return end
if index == 0 |
It's come from : index = getProperty(MoveType, "ItemIndex")
By default a comboBox will have several items and each items will listing by an index. By default first items on comboBox list will have index as integer -1 (except you change that index number to 0 or what ever).
In this case, comboBox we give name as/with "MoveType".
In the list for that comboBox we added from a table we provided and give name to table as "MoveTable" and comboBox list will show like this :
Code: | Choose a move.. --- starting index, initial as -1
Kamehameha ---- index 0
Bending Kamehameha ---- index 1
Super GF Goku --- index 2
..
..
-- till the last index |
And the table "MoveTable" also have index number starting from 0, so then we lookup to the table by selected index on comboBox "MoveType" use a function.
Code: | if index == nil or index == -1 then return end -- doing nothing here
if index == 0 then -- 2nd item on comboBox list = Kamehamena = index 0 on MoveTable
-- doing something here for Kamehamena
writeBytes(.............) -- direct input or lookup from MoveTable
elseif index = 1 then -- 3rd item on comboBox list = Bending Kamehamena = index 1 on MoveTable
-- doing something here for Bending Kamehamena
writeBytes(.............) -- direct input or lookup from MoveTable
..
.. -- doing same thing till the last item on the comboBox
end |
For writeBytes or add hacks syntax, I am not sure. Let waiting for other members correcting the script.
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