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Synthy How do I cheat?
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Joined: 18 Dec 2016 Posts: 4
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Posted: Sun Dec 18, 2016 12:27 pm Post subject: Debugger issues / crashing, best solution? |
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Trying to find pointers.
Found location of target value address, 4 bytes, value 500. Properly changes value when game changes value.
Use windows debugger --> "I couldn't attach the debugger to this process! You could try to open the process using the processpicker..."
Use VEH debugger --> "find out what writes to this", find pointer is edx+12C. search for edx, about 12 addresses pop up so it's difficult to know which one works for sure. I go through each one by one as the pointer+12C until the proper 500 value shows up. So now we have 1st pointer successfully found.
Then I add that pointer address and "find out what accesses this address", game crashes every time when value changes.
Use kernelmode debugger --> right click cheat engine logo, "Your system supports DBVM", right click that, click CPU 0 "Loaded:10". Go to address, "find out what writes to this address", even when value changes nothing will pop up, then after a few value changes eventually the game will crash.
Are there any other settings within my windows 10 64 bit I can try to prevent the crashing? VEH debugger gets me to the 1st pointer fine every time, but then can't find 2nd pointer before crashing. If I can't do anything else, I have windows 7 installed on my PC, could try that? Can't remember if it's 32 bit or 64 bit but I know you've said 32 bit is preferred in the past.
edit: ps, glad to hear you're still around Dark Byte. I came here for help all the way in 2005 and can't remember my username but you helped me back then as well. Much love.
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Dark Byte Site Admin
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Joined: 09 May 2003 Posts: 25833 Location: The netherlands
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Posted: Sun Dec 18, 2016 2:16 pm Post subject: |
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try kernel debug with global debug enabled.
and if all else fails, pointermaps and pointerscans
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Synthy How do I cheat?
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Joined: 18 Dec 2016 Posts: 4
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Posted: Sun Dec 18, 2016 3:09 pm Post subject: |
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| Dark Byte wrote: | try kernel debug with global debug enabled.
and if all else fails, pointermaps and pointerscans | Global debug enabled caused blue screen of death 5 out of 5 times trying, and pointerscan can't find it with default values but I'll try increasing both numbers and re-searching.
Thanks!
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Dark Byte Site Admin
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Joined: 09 May 2003 Posts: 25833 Location: The netherlands
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Posted: Sun Dec 18, 2016 5:35 pm Post subject: |
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to prevent the bsod first launch DBVM on ALL cpu's, then close CE, run the kernelmodule unloader, and then start CE again
As for pointerscan, set a high level and high structsize and use "max different offsets per node" and set it to 2 or 3
the scan won't take that long and will still give decent paths
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Synthy How do I cheat?
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Joined: 18 Dec 2016 Posts: 4
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Posted: Sun Dec 18, 2016 5:41 pm Post subject: |
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| Great! Thanks so much.
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Synthy How do I cheat?
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Joined: 18 Dec 2016 Posts: 4
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Posted: Mon Dec 19, 2016 2:05 am Post subject: |
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| Dark Byte wrote: | to prevent the bsod first launch DBVM on ALL cpu's, then close CE, run the kernelmodule unloader, and then start CE again
As for pointerscan, set a high level and high structsize and use "max different offsets per node" and set it to 2 or 3
the scan won't take that long and will still give decent paths |
Still can't seem to find a nice balance. Any recommendation for a new starting point for lvl and structsize to be combined with max different offsets to 2 or 3? like 10,000 / 10, or 100,000 / 10, or something?
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Dark Byte Site Admin
Reputation: 471
Joined: 09 May 2003 Posts: 25833 Location: The netherlands
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Posted: Mon Dec 19, 2016 2:56 am Post subject: |
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try
max offsets per node 2 or 3
structsize of 1048575
level of 5 or 6
then if nothing found try level 7, 8,... till something is found
if after a few rescans 0 are found, try max offsets 4 (and perhaps a smaller offset)
and tell it the pointer has to end with 12c
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Do not ask me about online cheats. I don't know any and wont help finding them.
Like my help? Join me on Patreon so i can keep helping |
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