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karaulov Advanced Cheater
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Joined: 12 Aug 2013 Posts: 65 Location: Belarus
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Posted: Mon Oct 03, 2016 11:21 am Post subject: Cheat engine have asm logger ? |
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How to create breakpoint in CE and print data from registers(string/int etc) to file ?
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sbryzl Master Cheater
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Joined: 25 Jul 2016 Posts: 252
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Posted: Mon Oct 03, 2016 11:44 am Post subject: |
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In the memory view you can right click on the memory address / data breakpoint / break and trace.
In the disassembly view you can right click on instruction / break and trace instruction.
After tracing is complete you can export to file from the tracer / file / save results to disk as text file ctrl+alt+s.
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karaulov Advanced Cheater
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Joined: 12 Aug 2013 Posts: 65 Location: Belarus
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Posted: Mon Oct 03, 2016 12:11 pm Post subject: |
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It can save string from EBP to file ?
I need dump all string from EBP of selected code. (for example)
trace cant do it
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sbryzl Master Cheater
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Joined: 25 Jul 2016 Posts: 252
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Posted: Mon Oct 03, 2016 12:30 pm Post subject: |
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Dark Byte wrote: | There are two stringlists, but none of them are searchable that easily
memory view->view->references strings (finds all the strings that are directly referenced by code)
in that list you can press ctrl+f to bring up an simple search
Then there's also "all strings"
memory view->view->all strings
tick "strings must match reg exp"
and then fill in a regular expression for finding it and click generate string map and then click on show list
it's a lot less easy to use, BUT with the regular expression you can also give very specific rules on the strings it finds (I really never use them, but I think they do support rules like no numbers, or numbers+text only, but not sure) |
forum.cheatengine.org/viewtopic.php?t=576605
The other thing you can do is write a lua script to accomplish your task. There is really nothing simple since what you want is very specific and also requires multiple levels of coding.
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Dark Byte Site Admin
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Joined: 09 May 2003 Posts: 25785 Location: The netherlands
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Posted: Mon Oct 03, 2016 1:19 pm Post subject: |
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just use lua and setBreakpoint and on breakpoint write the registervalue as text to a file
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