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Help understand how to find address (Enter the Gungeon)

 
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Conan Nhan
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Joined: 17 Apr 2016
Posts: 11

PostPosted: Wed Apr 27, 2016 10:22 pm    Post subject: Help understand how to find address (Enter the Gungeon) Reply with quote

forum.cheatengine.org/viewtopic.php?t=589057

I used Zanzer's CT to learn how to hack this game, I redo most of it by myself, except for finding the Projectile section. I don't understand how he was able to find the pointers to the gun's projectile. It would be great if anyone could help me with that. I tried to use "Dissect data structures" with the offset on his CT but still don't know how he was able to find it. Thank you in advance!
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Zanzer
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PostPosted: Wed Apr 27, 2016 10:42 pm    Post subject: This post has 1 review(s) Reply with quote

I used CE's Mono features and saw the following:
Code:
fa35c90 : Gun
  fields
    88 : 22323 (type: ProjectileModule)
fa38018 : ProjectileModule
  fields
    28 : shootStyle (type: ProjectileModule.2322332323)
    2c : ammoType (type: GameUIAmmoType.3232233323)
    8 : customAmmoType (type: System.String)
    c : projectiles (type: System.Collections.Generic.List<Projectile>)
    30 : sequenceStyle (type: ProjectileModule.3222332323)
    10 : orderedGroupCounts (type: System.Collections.Generic.List<System.Int32>)
    14 : chargeProjectiles (type: System.Collections.Generic.List<ProjectileModule.ChargeProjectile>)
    34 : maxChargeTime (type: System.Single)
    38 : isFinalVolley (type: System.Boolean)
    39 : usesOptionalFinalProjectile (type: System.Boolean)
    18 : finalProjectile (type: Projectile)
    1c : finalVolley (type: ProjectileVolleyData)
    3c : numberOfFinalProjectiles (type: System.Int32)
    40 : finalAmmoType (type: GameUIAmmoType.3232233323)
    20 : finalCustomAmmoType (type: System.String)
    44 : angleFromAim (type: System.Single)
    48 : alternateAngle (type: System.Boolean)
    4c : angleVariance (type: System.Single)
    50 : positionOffset (type: UnityEngine.Vector3)
    5c : mirror (type: System.Boolean)
    5d : inverted (type: System.Boolean)
    60 : ammoCost (type: System.Int32)
    64 : burstShotCount (type: System.Int32)
    68 : burstCooldownTime (type: System.Single)
    6c : cooldownTime (type: System.Single)
    70 : numberOfShotsInClip (type: System.Int32)
    74 : ignoredForReloadPurposes (type: System.Boolean)
    24 : runtimeGuid (type: System.String)
    78 : currentOrderedProjNumber (type: System.Int32)
    7c : currentOrderedGroupNumber (type: System.Int32)

...I cheated
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Conan Nhan
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PostPosted: Thu Apr 28, 2016 10:24 am    Post subject: Reply with quote

I tried to find out what is Mono feature and how it works, but haven't found much useful info, can you give me a link so i can learn more about it?

Edit: I tried Mono dissect, but still not get anything close to the one you provided above....do you have to freeze the game or something in order to get that?
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