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How to make wireframe

 
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kokkinogenis
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PostPosted: Sat Apr 09, 2016 11:47 am    Post subject: How to make wireframe Reply with quote

Hello ! I know basically things on cheat engine(manipulate ammo, health, axis, create flyhack e.t.c) but i don't know any script language. Only C#(on which i don't want to create trainer). What i want to ask, how to create wireframe for my offline games, without involve any programing at all. I know that many guys did that, because i see cheats like that on the internet.
I didn't found any useful on internet about that.
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ParkourPenguin
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PostPosted: Sat Apr 09, 2016 2:06 pm    Post subject: Reply with quote

Some games might have a built-in feature that allows you to do that, or there might be some file on disk that you can modify. If you can't figure out how by using Google, then you'll probably have to make it yourself.
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atom0s
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PostPosted: Sat Apr 09, 2016 3:48 pm    Post subject: Reply with quote

In Direct3D8/9 based games, you can set a render state to enforce full wireframe. Look into:
- D3DRS_FILLMODE
- D3DFILL_WIREFRAME

In DirectX 11 based games, you can set wireframe via:
- D3D11_RASTERIZER_DESC structure
- RSSetState function.

In OpenGL based games, you can set wireframe via PolygonMode with FRONT_AND_BACK and LINE.

In most cases this is going to require you to inject and hook the game engine. Some games will have a feature to let you turn on wireframe or other debug mode style rendering that you can toggle easily with a simple 0 / 1 type memory edit. All depends on the game.

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