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Magic the gathering, some suggestions would help?

 
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niko1519
How do I cheat?
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PostPosted: Thu Mar 24, 2016 1:16 am    Post subject: Magic the gathering, some suggestions would help? Reply with quote

So far ive been searching for a way to keep land cards untapped, if youve played magic the gathering youll understand you need untapped mana cards on field to play monsters etc.

I have found 2, 4byte values both do nothing when i change them. I have expanded my search to all types, done a pointer scan, found values that cause the cards to go through and animation glitch, cannot seem to find a bse value, tried level 20 in pointer scanner.
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++METHOS
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PostPosted: Thu Mar 24, 2016 5:21 am    Post subject: Reply with quote

What kind of searching methods have you tried? For example, have you tried unknown scan, then, increased/decreased value? And have you also tried treating each mana color as a different pool? I've not played this game in its digital form, so I cannot say whether or not such a simple approach will even work.
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niko1519
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PostPosted: Fri Apr 01, 2016 8:02 pm    Post subject: Reply with quote

well at the time yes I had only used green mana so there should have been no issues with your first question there. Yes i thought that might be something worth trying in that maybe they are not a direct number value. so i tried using unknown search and then increasing and decreasing value. I found a number of variables that changed when mana was tapped, i then thought maybe the ending of a turn say a 1/0 flag address might be resposible for not letting the mana be untapped. Im not exactly the most experienced with code and not sure how i should approach this.
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PostPosted: Fri Apr 01, 2016 9:03 pm    Post subject: Reply with quote

If unknown scan, then changed/unchanged didn't yield any viable results, I would try, as you say, with a boolean...but instead of end of turn, maybe search for 'is mana available' (true/false). If that doesn't work, maybe try to see if you can find an instruction that determines how much a card requires to play, then, just set it to zero so that all cards are playable without any mana. If that doesn't work, I would probably try ultimap. Use ultimap to find the sub-routine that executes when a card plays. From there, backtrace to see where the checks are being performed that determine if the card that is currently highlighted is playable. Manipulate the code so that all cards are playable, regardless of mana availability etc.
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niko1519
How do I cheat?
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PostPosted: Fri Apr 01, 2016 11:59 pm    Post subject: Reply with quote

Ok thanks man, ill give that a try then, never used ultimap so far so ill look up some tutorials on how to use it. I have found trainers for the game by people like h4x0r but even he didn't find anything like this. So i thought id embark on this challenge.
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PostPosted: Sat Apr 02, 2016 9:31 am    Post subject: Reply with quote

Ultimap is a powerful tool. In this case, you could use it in so many ways. For example, you could find the call that handles the mana being tapped and nop it (or jump over it for player-only) so that your mana is never tapped. For that matter, you could find the call that un-taps mana and write a script that will prohibit your opponent from being able to un-tap their mana.
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niko1519
How do I cheat?
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PostPosted: Sat Apr 02, 2016 6:53 pm    Post subject: Reply with quote

Is there any good tutorials for using this function in cheat engine. Or how to use it correctly someone mentioned that sometimes this can lead to crashes. Oh and do you need DBVM enabled to use this. I do have a intel i7 cpu so im supposing it should be fine.
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PostPosted: Sat Apr 02, 2016 7:49 pm    Post subject: Reply with quote

Regarding ultimap tutorials, I believe there may be some videos floating around, but I haven't seem them. It's pretty self-explanatory. Regarding getting it to work, there are topics that discuss ultimap/DBVM in some detail, but you'll have to search for them. Your computer may or may not be able to run it; you'll just have to try it out.
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