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routine changes location

 
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careca777
Expert Cheater
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Joined: 27 Jul 2013
Posts: 121

PostPosted: Mon Mar 21, 2016 8:01 pm    Post subject: routine changes location Reply with quote

Hi. So i got this routine with a SUB where any item used from inventory goes thru, if i NOP it i keep the items. Problem is that this is different from pointer scan where you change a value. Ive done teleports and many code injection, but cant inject to a changing code location.

Best regards
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Zanzer
I post too much
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Joined: 09 Jun 2013
Posts: 3278

PostPosted: Mon Mar 21, 2016 9:13 pm    Post subject: Reply with quote

Not sure what you mean. Use an AOB Injection?
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careca777
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Joined: 27 Jul 2013
Posts: 121

PostPosted: Tue Mar 22, 2016 1:11 am    Post subject: Reply with quote

Well from what i've been reading around, it seems to be code shifting.
This is what it looks like:

mov eax,[ebp+08]
mov ecx,[eax+0C]
sub ecx,[ebp+0C]
mov [eax+0C],ecx
mov eax,00000001

It changes it's location everytime,
and the base address + the offset - whatever
, is making me confused.
What is the AOB Injection? Gotta read on that.

Thanks in advance
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hhhuut
Grandmaster Cheater
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Joined: 08 Feb 2015
Posts: 607

PostPosted: Tue Mar 22, 2016 2:50 am    Post subject: Reply with quote

Select the template "AOB Injection" instead of "Code Injection" in the auto assembler window ...
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careca777
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Joined: 27 Jul 2013
Posts: 121

PostPosted: Tue Mar 22, 2016 3:08 pm    Post subject: Reply with quote

Thanks everyone, after some searching i noticed that byte pattern search thing is a recent introduction, and i read some tutorials, managed to do it like this:

Code:
{ Game   : TheForest.exe
  Version:
  Date   : 2016-03-22
  Author : careca

  This script does blah blah blah
}

[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat

 
 
aobscan(INVENTORYITEMS,8B 48 0C 2B 4D 0C 89 48 0C B8 01 00 00 00) // should be unique
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
  mov ecx,[eax+0C]
  mov ecx,(int)10
  jmp return

INVENTORYITEMS:
  jmp code
  nop
return:
registersymbol(INVENTORYITEMS)

[DISABLE]
//code from here till the end of the code will be used to disable the cheat
INVENTORYITEMS:
  db 8B 48 0C 2B 4D 0C

unregistersymbol(INVENTORYITEMS)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: 83FF3306

83FF32EE: 00 00                 -  add [eax],al
83FF32F0: 55                    -  push ebp
83FF32F1: 8B EC                 -  mov ebp,esp
83FF32F3: 83 EC 08              -  sub esp,08
83FF32F6: 8B 45 08              -  mov eax,[ebp+08]
83FF32F9: 8B 40 0C              -  mov eax,[eax+0C]
83FF32FC: 2B 45 0C              -  sub eax,[ebp+0C]
83FF32FF: 85 C0                 -  test eax,eax
83FF3301: 7C 13                 -  jnge 83FF3316
83FF3303: 8B 45 08              -  mov eax,[ebp+08]
// ---------- INJECTING HERE ----------
83FF3306: 8B 48 0C              -  mov ecx,[eax+0C]
83FF3309: 2B 4D 0C              -  sub ecx,[ebp+0C]
// ---------- DONE INJECTING  ----------
83FF330C: 89 48 0C              -  mov [eax+0C],ecx
83FF330F: B8 01 00 00 00        -  mov eax,00000001
83FF3314: EB 02                 -  jmp 83FF3318
83FF3316: 33 C0                 -  xor eax,eax
83FF3318: C9                    -  leave
83FF3319: C3                    -  ret
83FF331A: 00 00                 -  add [eax],al
83FF331C: 00 00                 -  add [eax],al
83FF331E: 00 00                 -  add [eax],al
83FF3320: 55                    -  push ebp
}


Thanks all, best regards, and thank you Dark Byte for this amazing tool!
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