Joined: 25 Jan 2006 Posts: 8587 Location: 127.0.0.1
Posted: Fri Feb 26, 2016 11:53 pm Post subject:
Something you should look into is making sure that the value is 4 bytes and not something else. Add the address to your table then right-click and choose 'Find What Accesses This Address' or 'Find What Writes To This Address'.
From there a window will popup and show what is using that location. You can then determine the value size as well as the code being used to calculate the value. The value you are seeing may only be 2 bytes, or you are on the wrong address (off by 1 or 2 bytes type thing etc.). _________________
I re-scanned using byte, 2 bytes, 4 bytes and 8 bytes. All of them showed one result, 8 bytes showed 2.
I can use the "find out what is accessing this address" function, but the results are incomprehensible for me (I'm a noob in CE).
I think that at this point I'll just use CE to pause the game while I beat the 1-hour nightmare for real.
EDIT:
I saw in another topic that timers are usually stored in form of floats or doubles.
I re-scanned and found a double for Seconds and one for Minutes. They work individually. But when I set for instance, 59:50, when the cycle completes it goes back to 59:00. So basically they work in cycles but one does not trigger the other...
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum