Posted: Fri Feb 26, 2016 9:28 pm Post subject: Mono features do not work when debugger is enabled?
I've been working on some stuff and encountered a problem - it seems that whenever the process is being debugged (via debugProcess) it is impossible to activate the mono features. (LaunchMonoDataCollector) Is this a bug, or standard behavior, and is there a workaround?
Is it possible to search for instances of a Mono class in the game's memory? It's either that or the debugger, which will be a pain to constantly be disabling and enabling the breakpoints.
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