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kokkinogenis Advanced Cheater
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Joined: 10 Sep 2015 Posts: 82 Location: Greece
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Posted: Tue Jan 05, 2016 4:47 am Post subject: How to make "moon jump" |
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Hello ! As i mentioned before i play an FPS game, that i found inside the Yaxis. Now, i want to make with this a "moon jump". Any ideas ? I don't know assembly...
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Rydian Grandmaster Cheater Supreme
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Joined: 17 Sep 2012 Posts: 1358
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Posted: Tue Jan 05, 2016 6:49 am Post subject: |
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If you don't want to use assembly, make a pointer to it and hit CTRL+H to add a hotkey, you can set an "increase by x" on hotkey thing to hit a key combo to increased/decrease/whatever the value.
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kokkinogenis Advanced Cheater
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Posted: Wed Jan 06, 2016 4:45 am Post subject: |
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Ι will try this....
I want to use assembly, but i can't. If there is a "ready script" that i can sustomize fro my needs, i would love to.
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Rydian Grandmaster Cheater Supreme
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Posted: Wed Jan 06, 2016 5:08 am Post subject: |
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The thing about AA scripts is they depend on the original code for the game in the first place. Find code that reads or writes your player's Y axis repeatedly first (right-click the Y axis and choose Find What Accesses This Address). When you see code, click stop, then for each one click it and click Show Disassembler, then right-click that and choose Find What Addresses This Instruction Accesses.
You'll want to find some code that reads/writes only your Y position.
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kokkinogenis Advanced Cheater
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Posted: Wed Jan 06, 2016 12:50 pm Post subject: |
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I found an address, that writes +24 when i jump in the game. Is this what we want ??
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Rydian Grandmaster Cheater Supreme
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Posted: Thu Jan 07, 2016 12:17 am Post subject: |
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Right-click the line of code in the memory browser window and choose "find what addresses this instruction accesses" and then play the game for a bit, see if just your address shows up there, or if lots do.
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