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kokkinogenis Advanced Cheater
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Joined: 10 Sep 2015 Posts: 82 Location: Greece
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Posted: Sun Jan 03, 2016 4:58 am Post subject: How to manipulate the Y axis |
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Hello ! I found a game that i actually can find the Y axis, but i don't know how to "manipulate" it, so in every game, can i change. Any ideas ?? Thanks !!
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ParkourPenguin I post too much
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Joined: 06 Jul 2014 Posts: 4697
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Posted: Sun Jan 03, 2016 8:42 am Post subject: |
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kokkinogenis wrote: | how to "manipulate" it, so in every game, can i change. |
I don't understand. If you want to change it, then just change it. If changing it has no effect on the game, then what you found probably isn't the right value.
If you're wondering how to get it to persist between game restarts, then either write a script that gets the address for you, or try to find a static pointer to it (topic)
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kokkinogenis Advanced Cheater
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Joined: 10 Sep 2015 Posts: 82 Location: Greece
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Posted: Sun Jan 03, 2016 10:40 am Post subject: |
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No, i found the address. I am 1000% sure. Changed my Y axis and i was flying
Yes, i wanted to make the pointer but i ve got a problem. Ok. I did these steps:
1. I scanned for the Y axis and i found it.
2. I clicked right click and "find what accesses this address".
3. I jump some times, in order to write to the address something. I found 5 addresses. 4 addresses that they was running no mater what, and 1 address that it was increased by 24 every time that i was jumped.
4. I clicked "stop" and "show dissasembler".
5. I checked that i was pointed in the right address.
6. I did an AOB injection code, and i customize it like rydian said. So the code was:
Code: |
[ENABLE]
aobscanmodule(INJECT,webplayer_win.dll,F2 0F 10 87 00 01 00 00) // should be unique
alloc(newmem,$1000)
label(code)
label(return)
globalalloc(_yaxis,4)
newmem:
code:
mov [_yaxis],edi
movsd xmm0,[edi+00000100]
jmp return
INJECT:
jmp code
nop
nop
nop
return:
registersymbol(INJECT)
[DISABLE]
INJECT:
db F2 0F 10 87 00 01 00 00
unregistersymbol(INJECT)
dealloc(newmem) |
I saved it(not run it). I enabled it and i clicked on the button: "add address manually" and i put this:
and i checked that is a float value(because this is float of course).
7. I did all these, but the address, wasn't this i wanted.
The thing is, that thought, that if i would find the bytes of the address of the Y axis, i could make an "array if bytes" scan. But i didn't got any result when i did this. Please some help.
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ParkourPenguin I post too much
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Posted: Sun Jan 03, 2016 11:12 am Post subject: |
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movsd is used for moving doubles. Not floats. Try changing the type to double and see if that helps.
Also you need to make this section of ASM run in order for it to copy the address of the structure into _yaxis, so jump at least once.
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I don't know where I'm going, but I'll figure it out when I get there. |
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kokkinogenis Advanced Cheater
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Joined: 10 Sep 2015 Posts: 82 Location: Greece
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Posted: Sun Jan 03, 2016 1:12 pm Post subject: |
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ParkourPenguin wrote: | movsd is used for moving doubles. Not floats. Try changing the type to double and see if that helps.
Also you need to make this section of ASM run in order for it to copy the address of the structure into _yaxis, so jump at least once. |
Ok ! I did it ! I found it as double !! Thank you very much !!
What you mean to make this section of ASM rin in order ??
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ParkourPenguin I post too much
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Posted: Sun Jan 03, 2016 1:24 pm Post subject: |
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If the instruction you hooked is never run, then your code will never be run, and _yaxis will always be 0 until it's run at least once.
This shouldn't be a problem for most instructions, however, so don't worry about it.
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I don't know where I'm going, but I'll figure it out when I get there. |
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kokkinogenis Advanced Cheater
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Joined: 10 Sep 2015 Posts: 82 Location: Greece
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Posted: Mon Jan 04, 2016 2:09 am Post subject: |
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Αααα ok then. One more question though. There is GOOD a tutorial on how i can make with the Yaxis an "moon jump"??
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