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hollow87 Cheater
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Joined: 07 Feb 2015 Posts: 28
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Posted: Sun Nov 22, 2015 11:05 pm Post subject: [C#] Trainer Framework |
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So I made a small framework for trainers in C# awhile back figure that I would share it with everyone here.
It has all the basic functions a simple trainer should need, plus ability to inject a managed assembly into a native process through a bootstrap dll.
Right now injecting code you have to use opcodes, though I plan on changing that to maybe trying to support CE's Auto Assembler
I have a sample trainer included that is done against Cheat engine 6.4 tutorial 32bit
Comments and suggestions are welcome and would be greatly appreciated.
Oh it is open source under BSD 2-Clause license
https://github.com/hollow87/HollowTrainerFramework
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MaDa Newbie cheater
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Joined: 09 Nov 2015 Posts: 15
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Posted: Wed Nov 25, 2015 10:53 pm Post subject: |
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| any way to contact with you?
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hollow87 Cheater
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Posted: Wed Nov 25, 2015 11:29 pm Post subject: |
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| Here is a good place to contact me. I will not provide much support in using it, that is why I provided that sample trainer I made against the cheat engine tutorial. Issues and suggestions are always welcome though.
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MaDa Newbie cheater
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Posted: Thu Nov 26, 2015 11:53 am Post subject: |
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| ok can you upload ManagedBootstrap.dll file please[/img]
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hollow87 Cheater
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Posted: Thu Nov 26, 2015 12:08 pm Post subject: |
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| It is included in the source code, just have to compile it.
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MaDa Newbie cheater
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Posted: Fri Nov 27, 2015 7:58 am Post subject: |
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in witch folder because no file like that file name
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hollow87 Cheater
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Posted: Fri Nov 27, 2015 9:08 am Post subject: |
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| As long as your using a debug build if you build the whole solution it will compile that ManagedBootstrap C++ project located between the C# InjectTest and Sample-x86 project
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