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Speedhack Adresses

 
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zenxpowert
How do I cheat?
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Joined: 25 Sep 2015
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PostPosted: Fri Sep 25, 2015 5:36 am    Post subject: Speedhack Adresses Reply with quote

How do i know what adress(es) "enable speed hack" uses? Rolling Eyes Rolling Eyes
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Dark Byte
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PostPosted: Fri Sep 25, 2015 6:39 am    Post subject: Reply with quote

The address of GetTickCounot, QuerryPerformanceCounter and timeGetTime
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zenxpowert
How do I cheat?
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Joined: 25 Sep 2015
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PostPosted: Fri Sep 25, 2015 8:48 am    Post subject: Reply with quote

Im making a game so do you know how i can detect it? it would save me alot of trouble.
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Dark Byte
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PostPosted: Fri Sep 25, 2015 9:04 am    Post subject: Reply with quote

record the tickcount at login and at random intervals during play
if the difference between actual server and client is too big, a speedhack, ( or old faulty AMD) was used

if it's not online then there's not much you do (besides watching the windows system api for changes)
ah yes, the clock isn't affected

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panraven
Grandmaster Cheater
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Joined: 01 Oct 2008
Posts: 958

PostPosted: Fri Sep 25, 2015 9:32 am    Post subject: Reply with quote

Probably you can make some custom detour on these function at start up, in form of an imaginative aa script, something like that:

Code:


MyGetTickCount:
MyReassemble(GetTickCount, MinCopyLength)
jmp GetTickCount + ActualCopyLength


MyReassemble is an extended version of aa script reassemble.
aa script reassemble will copy a portion of memory from the address for one complete cpu instruction, and make necessary change so that the relocated instruction behave the same as original, ie. modified the relative offset of call or jmp, for example.

MyReassemble is extended idea of the reassembe, that it keep reassemble the address until MinCopyLength and 'export' the ActualCopyLength for use of the next jmp. (It is yet to be implement on ce.)

Your game call MyGetTickCount instead of GetTickCount, so that your game run unaffected by any hooking on the original API GetTickCount.

You may need a good dis-assembler library (for your c++ etc.) to be feasible on your game.

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zenxpowert
How do I cheat?
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PostPosted: Fri Sep 25, 2015 9:50 am    Post subject: Reply with quote

Ok thx mate
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