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super jump hack problem...

 
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deama1234
Master Cheater
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Joined: 20 Dec 2014
Posts: 328

PostPosted: Mon May 04, 2015 9:51 am    Post subject: super jump hack problem... Reply with quote

So, I'm trying to find the jump height max adress, although I can't seem to find it.
At first I just found the Y-coordinates(they're in float) and manipulated them to increase the jump height that way, but it's a bit buggy and "spazy", so I thought there must be an actual jump height value.

What I've tried to do is to look at the Y-coordinates and then jump to see how much they increased by. It seems to be somewhere between 379-385(float) so I searched for that and then I changed the values of all of them, though that didn't do anything to the jump height...

I then tried to dissect the player structure to see if maybe the jump height is there, nope, not there.

Any of you guys got any advice on how to hack the jump height? I can't seem to find that damn value.
If your wondering, the game is "Castlevania Lords of shadow 2"
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Fresco
Grandmaster Cheater
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Joined: 07 Nov 2010
Posts: 600

PostPosted: Mon May 04, 2015 10:04 am    Post subject: Reply with quote

What you're looking for is a constant ( i.e. a value that never changes )

If the Physics engine is advanced enough, you might be looking for the force that the player needs in order to reach a certain height.

Say you're on the moon, does the player still jump the same amount ? No.
He does however put the same amount of force into jumping.

However it is more likely that the height the player jumps is tied to gravitational acceleration which usually is a constant and usually can be found near the player's x, y, z coordinates.

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deama1234
Master Cheater
Reputation: 3

Joined: 20 Dec 2014
Posts: 328

PostPosted: Mon May 04, 2015 12:31 pm    Post subject: Reply with quote

Fresco wrote:
What you're looking for is a constant ( i.e. a value that never changes )

If the Physics engine is advanced enough, you might be looking for the force that the player needs in order to reach a certain height.

Say you're on the moon, does the player still jump the same amount ? No.
He does however put the same amount of force into jumping.

However it is more likely that the height the player jumps is tied to gravitational acceleration which usually is a constant and usually can be found near the player's x, y, z coordinates.

Well, the X,Y,Z coordinates are touching each other, however I can't find the "gravitational acceleration" near them.

The game does seem to have a physics engine though. Unfortunetely there doesn't seem to be any "moon" levels :/
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