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Module list CE?

 
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kitesan
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PostPosted: Sat Feb 21, 2015 6:04 am    Post subject: Module list CE? Reply with quote

Does CE have a module list of the dubegged program?
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Dark Byte
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PostPosted: Sat Feb 21, 2015 7:16 am    Post subject: Reply with quote

Memory view->view->enumerate modules and symbols
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kitesan
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PostPosted: Sat Feb 21, 2015 7:32 am    Post subject: Reply with quote

thanks alot, and how to find the very end of a module?
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SteveAndrew
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PostPosted: Sat Feb 21, 2015 4:39 pm    Post subject: Reply with quote

kitesan wrote:
thanks alot, and how to find the very end of a module?


With a little lua:
Code:

module="kernel32.dll"
moduleBase=getAddress(module)
moduleSize=getModuleSize(module)
if moduleBase~=nil and moduleSize~= nil then
   print(string.format("%s base: %x, %s size: %u bytes", module, moduleBase, module, moduleSize))
   moduleEnd=moduleBase+moduleSize
   print(string.format("%s end:  %x", module, moduleEnd))
end


You get the module size and add it to the module base...
moduleEnd will equal the address after the end of the module.


Or use the GetModuleInformation API if coding something yourself not within CE or Lua https://msdn.microsoft.com/en-us/library/ms683201(v=vs.85).aspx with the MODULEINFO structure which contains a "SizeOfImage".

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kitesan
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PostPosted: Sat Feb 21, 2015 5:14 pm    Post subject: Reply with quote

thanks alot
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pakarmy
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PostPosted: Mon Feb 23, 2015 6:55 am    Post subject: Reply with quote

A small note: You CAN send at 1 millisecond with WPE, but it needs a little hand from a Memory Editor ^^

But aside that: Great work! Seriously! Confused

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