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Getting camera position with cheat engine

 
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Anddos
How do I cheat?
Reputation: 0

Joined: 06 Jan 2013
Posts: 8

PostPosted: Wed Jan 28, 2015 5:05 am    Post subject: Getting camera position with cheat engine Reply with quote

The game i am hacking is grand theft auto san andreas, ive done float searches for the camera positions that was on screen , i did that from creating a new gamemode with pawno application, now doing a search for the camera's x,y,z there is always 5 results for each , ive got x,y figured out but not sure what is happening with z , does anyone happen to know?

Searching for camera x (float)
00B6F2E4 = *****
00B6FF74 = **
00BAA248 = *
008CCC3C = ****
008D73C0 = ***

Searching for camera y (float)
008CCC40 = ****
008D73C4 = ***
00B6F3E8 = *****
00B6FF78 = **
00BAA24C = *

Searching for camera z (float)

008CCC44 = ****
008D73c8 = ***
00B62F24 =
00B62F30 = *****
04416868
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Dark Byte
Site Admin
Reputation: 470

Joined: 09 May 2003
Posts: 25778
Location: The netherlands

PostPosted: Wed Jan 28, 2015 5:37 am    Post subject: Reply with quote

i have no idea what those stars mean, but look near x and y
e.g based on x and y addresses, it's likely z will be at:
b6ff7c
baa250
8ccc44 *
8d73c8 *

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Anddos
How do I cheat?
Reputation: 0

Joined: 06 Jan 2013
Posts: 8

PostPosted: Wed Jan 28, 2015 1:46 pm    Post subject: Reply with quote

those stars are just for matching the address ranges
how would i find the camera base pointer if i have these values?
thanks for the help
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++METHOS
I post too much
Reputation: 92

Joined: 29 Oct 2010
Posts: 4197

PostPosted: Wed Jan 28, 2015 8:23 pm    Post subject: Reply with quote

What Dark Byte is saying...

When dealing with coordinates, the addresses are usually going to be 4 bytes apart. So, if X coordinate address is 00000004, then the Y coordinate address will probably be 00000008 and the Z coordinate address will probably be 0000000C. The axes could be switched, so you may have to change your offset to -4 instead of +4. But, regardless of what order the axes appear in, they will almost always be 4 bytes apart.

Knowing this makes for easy coordinate searching because all you have to do is find 1 coordinate address...the others are just close by.
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