Posted: Fri Jan 16, 2015 2:52 am Post subject: Making flags
Quote:
use only one script that does the hooking and all other cheats just set a flag to 1 or 0
and let the hook check those flags
Please give an example. I have to make new topic just because you dont respond on my previous topic. I made like 6 scripts they use all same address but enabling one cheat disable the previously activated cheat. Please help with a example. _________________
in short: compare if a byte has a specific value set or not and then do things or skip it
Thank you for the recifence script suggestions but how did he make those subheadings ? i mean this
I know he used
1. define (idk if its used in asm, guess its lua, so i think i wont use it, unless needed)
2.assert ( same as 1)
3.label ( i know this)
4.registersymbol ( iknow this too)
so how do i get the thing like in the pic ^^
and can it be done without lua just with asm ?
and does JNE(jump if not equal work in auto assembler ?) _________________
Joined: 09 May 2003 Posts: 25820 Location: The netherlands
Posted: Fri Jan 16, 2015 8:24 am Post subject:
His script calls registersymbol on the flag locations so the addresses below it can find them
To hang addresses under it just drag them under it _________________
Do not ask me about online cheats. I don't know any and wont help finding them.
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His script calls registersymbol on the flag locations so the addresses below it can find them
To hang addresses under it just drag them under it
Thank you. Its like add new address, put a name and declare them in label section of the script, and drag them to the script right. Ill tell if i get any success. _________________
Posted: Sat Jan 17, 2015 12:15 pm Post subject: thanks
Actually i used his technique, but i had like 3 addresses , and game tends to crash every time i activate the script. I found another script it used globalalloc() and i made a script using same technique and it worked. Thanks anyway. _________________
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