Cheat Engine Forum Index Cheat Engine
The Official Site of Cheat Engine
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 


Module question

 
Post new topic   Reply to topic    Cheat Engine Forum Index -> General Gamehacking
View previous topic :: View next topic  
Author Message
kitesan
Expert Cheater
Reputation: 0

Joined: 01 May 2014
Posts: 124

PostPosted: Fri Jan 02, 2015 10:31 am    Post subject: Module question Reply with quote

How to make a copy of the "original code" into a module and use it (in your table/trainer) in order to bypass a check? the game uses this kind of scanner: xor al,[rdx]
Back to top
View user's profile Send private message
Xblade Of Heaven
Master Cheater
Reputation: 0

Joined: 16 Oct 2005
Posts: 395
Location: DEAD

PostPosted: Fri Jan 02, 2015 12:45 pm    Post subject: Reply with quote

farcry 4? Laughing
_________________
Welcome to the Hell.
Back to top
View user's profile Send private message AIM Address Yahoo Messenger MSN Messenger
kitesan
Expert Cheater
Reputation: 0

Joined: 01 May 2014
Posts: 124

PostPosted: Fri Jan 02, 2015 1:14 pm    Post subject: Reply with quote

Assassins creed unity Sad
Back to top
View user's profile Send private message
aikoncwd
Grandmaster Cheater
Reputation: 23

Joined: 21 Dec 2012
Posts: 591
Location: Spain (Barcelona)

PostPosted: Fri Jan 02, 2015 3:02 pm    Post subject: Reply with quote

Did you tried stealthedit plugin? I don't have this game but maybe it helps you
_________________
Hey Hitler
Test here your skill with CheatEngine, I coded a challenge for you. Try to beat it!
HERE
Back to top
View user's profile Send private message
kitesan
Expert Cheater
Reputation: 0

Joined: 01 May 2014
Posts: 124

PostPosted: Fri Jan 02, 2015 3:10 pm    Post subject: Reply with quote

that's a x64 bit game..

is it possible to inject something like a dll that contains the whole original module's code and using the address of the injected dll in the integrity check?
Back to top
View user's profile Send private message
kitesan
Expert Cheater
Reputation: 0

Joined: 01 May 2014
Posts: 124

PostPosted: Sat Jan 03, 2015 12:37 pm    Post subject: Reply with quote

i guess it is not..?
Back to top
View user's profile Send private message
Dark Byte
Site Admin
Reputation: 470

Joined: 09 May 2003
Posts: 25778
Location: The netherlands

PostPosted: Sat Jan 03, 2015 1:26 pm    Post subject: Reply with quote

it's possible and you already said what you need to do.
Just inject a copy of the game and redirect the read operation to the copy (don't use a dll, just copy)

_________________
Do not ask me about online cheats. I don't know any and wont help finding them.

Like my help? Join me on Patreon so i can keep helping
Back to top
View user's profile Send private message MSN Messenger
kitesan
Expert Cheater
Reputation: 0

Joined: 01 May 2014
Posts: 124

PostPosted: Sat Jan 03, 2015 1:50 pm    Post subject: Reply with quote

thanks alot, one last question: when i'm going to inject the copy of the game, how will i search for his own ModuleName and address? ( by using cheat engine)
Back to top
View user's profile Send private message
Dark Byte
Site Admin
Reputation: 470

Joined: 09 May 2003
Posts: 25778
Location: The netherlands

PostPosted: Sat Jan 03, 2015 2:09 pm    Post subject: Reply with quote

you allocate the memory for the copy destination using lua or aa, so you should have it then (registerSymbol can be helpful)
_________________
Do not ask me about online cheats. I don't know any and wont help finding them.

Like my help? Join me on Patreon so i can keep helping
Back to top
View user's profile Send private message MSN Messenger
kitesan
Expert Cheater
Reputation: 0

Joined: 01 May 2014
Posts: 124

PostPosted: Sat Jan 03, 2015 10:54 pm    Post subject: Reply with quote

awesome, thanks alot (another little question) injecting an exe into an exe
works in the same way as a dll injection? (if not, where can i find a tutorial about it?)

And thanks again
Back to top
View user's profile Send private message
Dark Byte
Site Admin
Reputation: 470

Joined: 09 May 2003
Posts: 25778
Location: The netherlands

PostPosted: Sun Jan 04, 2015 5:54 am    Post subject: Reply with quote

it's similar but has some differences. The entry point for example will need different parameters

anyhow, you certainly do not want to inject the game's exe like a dll because the relocations and some other things wouldn't match. you have to copy the game's memory (also, be prepared that there can be multiple checks that each scan a different location, and that if the game encrypts/decrypts at runtime, your copy will have to be the fully decrypted version)

_________________
Do not ask me about online cheats. I don't know any and wont help finding them.

Like my help? Join me on Patreon so i can keep helping
Back to top
View user's profile Send private message MSN Messenger
kitesan
Expert Cheater
Reputation: 0

Joined: 01 May 2014
Posts: 124

PostPosted: Sun Jan 04, 2015 7:15 am    Post subject: Reply with quote

I'm wondering why, if it has been cracked its still packed and some of the pieces of the code are obfuscated... RELOADED usually turns all those protections off.
if the game unpacks his code at runtime i have to copy the "runtime" code then and that looks complicated,
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    Cheat Engine Forum Index -> General Gamehacking All times are GMT - 6 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © 2001, 2005 phpBB Group

CE Wiki   IRC (#CEF)   Twitter
Third party websites