Posted: Thu Dec 25, 2014 2:53 am Post subject: Group config: Hide children when activated..
Hello! I'm currently learning about the auto assembler/AoB.s
I have made a Script where it automatically scans for the AoB and finds the address. Script:
[ENABLE]
aobscan(player, ?? ?? ?? <-- AoB value
label(_player)
registersymbol(_player)
player:
_player:
[DISABLE]
unregistersymbol(_player)
I have then added a manual address and named it: _player
If i put the "_player" value in a group with the script. And then choose that they both have the same value + the _player only shows if the script is active.. Then if i freeze the script it searches for the right value + freezes it. Exactly what i want. BUT if i then try to make a trainer out of it (generate trainer from table) it doesn't work at all. The value in game doesn't seem to freeze. What can i do to fix it?
Joined: 09 May 2003 Posts: 25788 Location: The netherlands
Posted: Thu Dec 25, 2014 6:07 am Post subject:
first check with an unprotected .cetrainer That way you have a full trainer but can still debug it
one very common reason why trainers don't work is if you named the .exe of the trainer the same as that of the game. (it will then open the trainer) _________________
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